Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Platinum Arts Sandbox 2.8 Beta Feedback Forum
- stefos
- Contributor
- Posts: 112
- Joined: January 9th, 2010, 10:01 am
- Name: stefos
- Location: Greece, Crete, Elounda
- Contact:
Re: Platinum Arts Sandbox 2.8 Beta Feedback Forum
Unless I have totally lost the plot, how do you create a new map....nothing in the menu for doing so, can edit map but not create a new one.
Why not create your own cool comics with Platinum Arts Sandbox Free 3D Game Maker

Visit Comix Sandbox Here http://www.comix-sandbox.com

Visit Comix Sandbox Here http://www.comix-sandbox.com
Cursor Question
Hi,
So far I very much like the changes and have been playing with the free cursor a bit.
Now that I have the cursor free I want to add back the ability to move the camera with the mouse wheel
for zoom and the right mouse down and move the mouse to move the camera. I am working in 3rd person view and the camera is
stuck behind the players head up close.
How can I add back the behavior to move the camera?
Regards,
Lou
So far I very much like the changes and have been playing with the free cursor a bit.
Now that I have the cursor free I want to add back the ability to move the camera with the mouse wheel
for zoom and the right mouse down and move the mouse to move the camera. I am working in 3rd person view and the camera is
stuck behind the players head up close.
How can I add back the behavior to move the camera?
Regards,
Lou
-
- Support Team
- Posts: 2458
- Joined: April 27th, 2010, 5:31 pm
- IRC Username: CP
Re: Platinum Arts Sandbox 2.8 Beta Feedback Forum
while I agree there really should be a button for that...stefos wrote:Unless I have totally lost the plot, how do you create a new map....nothing in the menu for doing so, can edit map but not create a new one.
Code: Select all
/newmap ## //## being mapsize
There's also a severe lack of model icons (like the captain cannon icon) in the scoreboard menu, will those be made or are those to change if/when we get new playermodels?
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
Re: Cursor Question
Not quite sure what you're asking...Lou wrote:Hi,
So far I very much like the changes and have been playing with the free cursor a bit.
Now that I have the cursor free I want to add back the ability to move the camera with the mouse wheel
for zoom and the right mouse down and move the mouse to move the camera. I am working in 3rd person view and the camera is
stuck behind the players head up close.
How can I add back the behavior to move the camera?
Regards,
Lou
With the cursor free, it will pan the view when it hits the edges of the screen.
If you want keypresses to rotate, have them change the cursor mode whilst held down
eg bind MOUSE3 [ freecursor 0; onrelease [freecursor 2] ]
I would advise against storing the value and and restoring on release when using a keyboard button for the action
This is not a url, clicking it is pointless
- kddekadenz
- Member
- Posts: 423
- Joined: July 17th, 2011, 11:02 am
- Name: kdd
- Contact:
Re: Platinum Arts Sandbox 2.8 Beta Feedback Forum
Bugs:
- if you add bots they may have a invisible player model
Etc.:
- waypoints are missing
- good sounds for the weapons are missing
- no hudweapon in RPG mode
I really do like the new RPG stuff and the new maps.
- if you add bots they may have a invisible player model
Etc.:
- waypoints are missing
- good sounds for the weapons are missing
- no hudweapon in RPG mode
I really do like the new RPG stuff and the new maps.
Kelgar is an advanced RPG beeing developed in Sandbox
Re: Platinum Arts Sandbox 2.8 Beta Feedback Forum
kddekadenz wrote:Bugs:
- if you add bots they may have a invisible player model
Gaaah!
Mike and Matt should really be doing a better job testing their own stuff *sigh*
I've removed references to a "pink" captain cannon which does not exist, as well as the unihuman dude - he has no team variants or suitable animations.
as for hud weapons in the RPG - if you don't see any, you've set it up wrong!
you need an armour or weapon type and it must be equipped in either hand.
an example of a valid model is: r_item_use_hudmdl "captaincannon/hudguns/gl"
This is not a url, clicking it is pointless
- kid matthew
- Developer
- Posts: 468
- Joined: August 11th, 2009, 5:28 pm
- Name: Matthew
- IRC Username: Kid_matthew
- Location: Land of Sandbox.
Re: Platinum Arts Sandbox 2.8 Beta Feedback Forum
I have not seen any bug with the bots except for different player models.
- Adding waypoints to Snowcourt.
Cheers,
Matthew
- Adding waypoints to Snowcourt.
Cheers,
Matthew
Lost Lands Work In Progress <3 viewtopic.php?f=10&t=2522 <3
Re: Cursor Question
Lou wrote:Hi,
So far I very much like the changes and have been playing with the free cursor a bit.
Now that I have the cursor free I want to add back the ability to move the camera with the mouse wheel
for zoom and the right mouse down and move the mouse to move the camera. I am working in 3rd person view and the camera is
stuck behind the players head up close.
How can I add back the behavior to move the camera?
Regards,
Lou
It is fixed now, I forgot to add "thirdpersondistance 100.0" to my config file. Now all is good!!!!
Chalk this one up to user error.

Still loving the new additions great job Hirato and Team!!!!!
- kddekadenz
- Member
- Posts: 423
- Joined: July 17th, 2011, 11:02 am
- Name: kdd
- Contact:
Re: Platinum Arts Sandbox 2.8 Beta Feedback Forum
I just noticed that I need to port every single dialog when switching from 2.7 to 2.8 

Kelgar is an advanced RPG beeing developed in Sandbox
Re: Platinum Arts Sandbox 2.8 Beta Feedback Forum
they're relatively little changes ^^
just remember that the new form executes both strings
the most direct port is as follows
r_script_say "I like cheese" [ // 0
r_script_node "main" [result "I like cheese"] [
just remember that the new form executes both strings
the most direct port is as follows
r_script_say "I like cheese" [ // 0
r_script_node "main" [result "I like cheese"] [
This is not a url, clicking it is pointless