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Whats good?

Posted: September 24th, 2009, 6:12 pm
by Branks
Hello, the names Branks. I've been around game design for over a decade now, and can adjust to any developing tools out there. Here is some basic info about myself.

Name: Brandon
Age: 24
Location: Illinois

Game Related Experience / Personal Information:
* 8 years Graphic Design (Pixel Art / 2D Animation / General GFX)
* 3 Years FL Studio - Creation of Primary Sounds / Music Compositions
* 1 year JavaPassion Programming Class (Java EE Programming / Ajax and Web 2.0 Programming)


I'm here to try something new. I really want to step out of the 2D world, and start creating some great 3D titles. Since Junior High, I've been an Anime fan, so those type of games I always enjoy. I'm also into Racing, Adventure, Shooters, and RPG's. Well, I guess I'll get going, but I'll be back to check on this thread. Laters!

Re: Whats good?

Posted: September 24th, 2009, 8:04 pm
by Obsidian
Welcome to the forums. :)

Re: Whats good?

Posted: September 24th, 2009, 8:18 pm
by GR1M
Welcome!, If you need any help just visit us in the chatroom.

Re: Whats good?

Posted: September 24th, 2009, 8:59 pm
by kid matthew
Hey nice too see more and more people joining and woo hoo for FL Studio :arrow: :!:

Re: Whats good?

Posted: September 24th, 2009, 9:51 pm
by GR1M
matthew you said you got acid 7 free tell me how?

Re: Whats good?

Posted: September 24th, 2009, 10:06 pm
by Branks
Question, does this Sandbox come with a compiler to create your code for your games?

Re: Whats good?

Posted: September 24th, 2009, 10:16 pm
by Obsidian
I believe it uses cubescript, don't quote me though. I'm just the forum tech. :lol:

Re: Whats good?

Posted: September 25th, 2009, 3:18 am
by Hirato
correct, the engine uses a custom scripting language called cubescript, there's a few tutorials somewhere on the web to get you started on some of the default GUI and general scripting, as well as things more specific to the FPS module.

The scripts aren't compiled at all, they're interpreted, and this can be quite expensive computational wise...
Most things as such will work best if coded in via the C++ portion of the program, you've mentioned you have some java experience, so basic C++ stuff shouldn't be too difficult to understand

What to do in C++
  • Game Logic
  • 3D Rendering (mainly batching models, placing particles, etc)
  • 2D Rendering (mainly the interface and the HUD)
What to use cubescript for
  • Most ingame prompts
  • Declaring new creatures, spawns, events and items
  • easy manipulation of various things, such as entities
  • Creating most GUIs

Re: Whats good?

Posted: September 25th, 2009, 7:32 am
by Mike
No one even answered his question yet D: haha. The answer is no, but you can download it here and look at instructions on how to use it with sandbox:
http://sandboxgamemaker.com/wiki/index. ... ource_code

Take care!
-mike