yesterday there was a discussion about cell shading on irc. i want to show a simple method to cell shade your player models in blender.
first open the ogro model in blender. you can do that either by importing the md3 or use the blend file:
select the ogro, change to into edit mode and select all vertices:
now duplicate all vertices of our ogro by using SHIFT-D. press ENTER. the new vertices on the same position than the old. to find these new vertices again, create a new mesh group, name it cellshading and assign the new (hopefully still selected) vertices to this group.
now scale the vertices along the normals. use the Mesh Menu [MESH->TRANSFORM->SHRINK/FLATTEN ALONG NORMALS] or simply press ALT-S.
the scaled shape will be used as our black edges or cell shader.
ok. we go on to the next part.
