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lo-poly character tool

Posted: August 22nd, 2009, 5:26 pm
by Captain_Ahab
I found this script for Blender
It makes lo-poly human character meshes in a manner similar to MakeHuman

http://unihuman.yolasite.com/

Re: lo-poly character tool

Posted: August 23rd, 2009, 6:49 am
by offtools
thanks for finding this.

with some changes:

adding eyes, tags, basic animations ...
we could use this as template for human characters.

will test it soon.

offtools

Re: lo-poly character tool

Posted: August 23rd, 2009, 9:28 am
by Chaze007
if anyone can get the human stuff like this in sandbox, I'll be glad to skin a few.

Re: lo-poly character tool

Posted: August 23rd, 2009, 4:34 pm
by offtools
there's a problem on import, a kind of offset problem between skel and mesh which makes the model broken.
i try to fix this.

Re: lo-poly character tool

Posted: August 23rd, 2009, 4:35 pm
by offtools
btw: the model is very well rigged. a simple walk cycle was done in a few minutes.

Re: lo-poly character tool

Posted: August 23rd, 2009, 8:33 pm
by Chaze007
if anyone can model, I can attempt to skin =]

Re: export works

Posted: August 24th, 2009, 5:40 am
by offtools
hi all,

you have to delete a bunch of vertex groups before exporting the model, their names begin with:

Bone. and Bone_

(e.g. Bone.009 of Bone.009_L)

these groups belongs to the morph targets and no longer needed (after finishing morphing).

dont delete group Bone.

offtools.
screenshot_38932.png

Re: lo-poly character tool

Posted: August 24th, 2009, 6:22 am
by Chaze007
so it still has all the animations and stuff too?

Re: lo-poly character tool

Posted: August 24th, 2009, 7:01 am
by offtools
you need to add animations by yourself ... sure :)
i've made a simple walkcycle for testing purpose, it works.
we just need to add the tags for the model (tag_weapon, shield muzzle).

Re: lo-poly character tool

Posted: August 24th, 2009, 3:57 pm
by Chaze007
ah i see..I might use this, or I can always skin =]