I'm working on an RPG in 2.7 and i'm making it so that without equipment your character is all but useless. So basically equipment is key for every stat.
I was wanting to play around with Weights so that you can only equip certain items together before you are overweight and have to rethink your "Build" (as it were). I currently have 106 types of armor and weapons which I was going to use a shop to obtain... however recipe's will do for now.
Anyway onto my question:
Is there a way that I can define using a script or in status' that the item in question has a MAXWeight limit but also weighs a certain amount itself?
Here is an example:
Code: Select all
r_item_name "LEG-27VR"
r_item_worth 324
r_item_weight 275 // <------ How heavy the item is!
r_item_mdl "dcp/sack"
r_item_use_new_armour
r_item_use_name "LEG-27VR"
r_item_use_description "Weight:275 / Armour:360 / Agility:+80 / Stealth:+53 / Move:+14 / MAXWeight:+540" //<--- How much extra weight can be tolerated by using this piece of armour!
r_item_use_chargeflags $CHARGE_RADIUS
r_item_use_new_status 27 $ATTACK_NONE 0
r_item_use_slots $SLOT_LEGS
r_item_use_skill $SKILL_ARMOUR
Obviously if you go over your max weight it slows you right down and makes jumping pretty much useless!
Can anyone advise?