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Signals "hit" for landing jumps in rpg mode 2.8
Posted: November 5th, 2012, 10:09 pm
by Sircameron
So ive been playing with globals and signals then noticed that everytime i land a jump it runs the player script for
wouldnt it be better under "collide"? Is there a fall damage modifier that im not aware of? I was hoping to use "hit" for a script that counts how many times you've been hit by an npc, and not the ground.. As "collide" wouldn't be effective.
Re: Signals "hit" for landing jumps in rpg mode 2.8
Posted: November 5th, 2012, 10:37 pm
by Hirato
The only way you'd get a hit signal from "landing a jump" is if you landed on/near a hostile and they proceeded to rain holy carnage on your hiney.
Fall damage does not exist, and the collide signal is purely for noting collisions with other RPG objects.
Re: Signals "hit" for landing jumps in rpg mode 2.8
Posted: November 5th, 2012, 11:12 pm
by Sircameron
Haha wow im sorry i figured out what it was.. I had a weapon script with "$T_SELF" as the target which i jump and use traversing the map constantly had i tested it further i would've seen that the problem wasnt with jumping alone.. Thanks and sorry for this post! If you could delete my ignorant post that'd be awesome
