sandbox the sims
Posted: February 6th, 2013, 7:39 am
OK so here's my idea i have a game releasing soon and i want to make a DLC pack for it. I want the DLC to have a village. In this village it will be like the sims. you can talk to people make friends or enemies and stuff like that.
Here's my coding questions:
I want to make it so that when you talk to a citizen you can make friends with that character. I want it so if i talk to bob i click be nice, and after the action is over to add one point to bob's friendly meter. if i click be mean it adds a negative point towards bobs enemy meter.
any ideas on how this can be done is acceptable.
reward XP:
I want to make it so if for example i use a recipe lets say i make a apple pie i am rewarded with 50Xp towards my next level.
how is this done?
I also want it so for example if i watch tv for a long time I am rewarded with more XP than for a short time.
Jobs:
I want functioning jobs for example: i'm a pizza delivery boy I go to the pizza shop pick up my pizza's and drive off.
now what i want is so that i can have random delivery points around the map, but idk how to do that!
Any help or ideas is acceptable.
Here's my coding questions:
I want to make it so that when you talk to a citizen you can make friends with that character. I want it so if i talk to bob i click be nice, and after the action is over to add one point to bob's friendly meter. if i click be mean it adds a negative point towards bobs enemy meter.
any ideas on how this can be done is acceptable.
reward XP:
I want to make it so if for example i use a recipe lets say i make a apple pie i am rewarded with 50Xp towards my next level.
how is this done?
I also want it so for example if i watch tv for a long time I am rewarded with more XP than for a short time.
Jobs:
I want functioning jobs for example: i'm a pizza delivery boy I go to the pizza shop pick up my pizza's and drive off.
now what i want is so that i can have random delivery points around the map, but idk how to do that!
Any help or ideas is acceptable.