Before getting to far into building the transportation sytem and cities/area's though... I've got to figure out a way to do the actual mining.
I've thought about the idea about having a trigger say "dig here", and that might kinda of the way it might end up bein' the not so brilliant programmer that I am

This is kinda hard for me to explain now I kinda got an idea what is involved so bare with me.
-I want the oil barrel to be the treasure
-The oil barrel is not visible on the surface, only in inventory
- I need a way to detect the oil barrel only with a certain object equipped (oh man I just had an awakening)
- Each oil barrel is worth something different. 5, 10, 15, 20 respectively.
- When player finds the oil barrel, they may pick it up and the amount found will show up in the players inventory
- When oil barrel is found, it goes into inventory, disappears and another one respawns in a different location after so much time.
- Player needs inventory
- Player can sell or trade oil from NPC's at shops
- Need shop script
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Primarily, if i can get the detection devices working, and then be able to pick up the oil barrel and put it in my inventory, the rest is worth doing and can be done later. The meat and potato's is the detection device and aquiring the oil barrel after finding it. Which might turn into a 3-4 part mechanic later into development... But for now, just getting the detection, detection device and aquisition of the oil barrel down is what needs to be done. I think I'm gonna have to be very flexible with this... and might have to go a different path.
Til next time
