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Is "Mining" possible?

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Noigel
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Joined: September 22nd, 2010, 3:56 pm
Name: Noigel

Re: Is "Mining" possible?

Post by Noigel »

Ok, got a couple of tiny area's set up with tranporters going back and forth. One transporters is in a gated area, the npc is the trigger and opens the gate so player can transport to other location and tells you that in text. The other one go back to the first site. Can do alot with it, setting up a transporter sytem won't be a problem. (Would rather have a list of locations to choose from in a popup list instead of 20 teleporters in one place... with a map if possible)

Before getting to far into building the transportation sytem and cities/area's though... I've got to figure out a way to do the actual mining.

I've thought about the idea about having a trigger say "dig here", and that might kinda of the way it might end up bein' the not so brilliant programmer that I am :lol: ... But that's not how I want it to be.

This is kinda hard for me to explain now I kinda got an idea what is involved so bare with me.

-I want the oil barrel to be the treasure
-The oil barrel is not visible on the surface, only in inventory
- I need a way to detect the oil barrel only with a certain object equipped (oh man I just had an awakening)
- Each oil barrel is worth something different. 5, 10, 15, 20 respectively.
- When player finds the oil barrel, they may pick it up and the amount found will show up in the players inventory
- When oil barrel is found, it goes into inventory, disappears and another one respawns in a different location after so much time.
- Player needs inventory
- Player can sell or trade oil from NPC's at shops
- Need shop script
-

Primarily, if i can get the detection devices working, and then be able to pick up the oil barrel and put it in my inventory, the rest is worth doing and can be done later. The meat and potato's is the detection device and aquiring the oil barrel after finding it. Which might turn into a 3-4 part mechanic later into development... But for now, just getting the detection, detection device and aquisition of the oil barrel down is what needs to be done. I think I'm gonna have to be very flexible with this... and might have to go a different path.

Til next time :)
chocolatepie33
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Re: Is "Mining" possible?

Post by chocolatepie33 »

all of them (except for the 6th one) I've talked about, ya know.
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Noigel
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Joined: September 22nd, 2010, 3:56 pm
Name: Noigel

Re: Is "Mining" possible?

Post by Noigel »

Yeah, I'm thinking out loud.. It's how I figure things out... With y'alls help course and much appreciated. :)

I think I've figured out a way.

Can the banna weapon be tagged and trigger different events? And can I carry more than one of them?

Gonna go looking for FPS scripting info.
Noigel
Member
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Posts: 13
Joined: September 22nd, 2010, 3:56 pm
Name: Noigel

Re: Is "Mining" possible?

Post by Noigel »

Not much progress...

I tried setting up the game in RPG mode and found out there is a teledest, but no teleport. Read up a little about the watergun game coming, if it comes and will try mod that. Still trying to figure out how to get this mining detection to work.

Might have to ditch the way I was thinking about doing the actual mining and do it in another way. Now the most important thing... I dunno it's still trying to find a fun way to do the mining with tools.

I tried a couple of other programs to see if it'd be easier and in some respects some parts are, but not the mining part. gotta figure out something for that maybe an assets package. No time line but really want to hurry up and get it figured out.

:)
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