I've seen that md3 and md4 models can be adding to sandbox. I have found many sites with tons of pre-made models for quake III and cube2...
Before I try to tackle learning to convert blender files to md5 (thats not going too well) Maybe its best if I just first learn how to import some off the shelf models to sandbox...
Can someone please explain to me how to take a md3.pk3 file and import it as an entity in PAS? PLEASE?
If I can figure that out, next I can work on using blender to export blends as md5, but I think an important first step is I suppose learning to take off the shelf resources (of which there are tons out there) and import them to PAS. I can't find any info on importing an md3 or md4 file to PAS. Can someone PLEASE help me learn that?
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Adding quake 3 md3 models to sandbox...
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- Name: Stephen
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Re: Adding quake 3 md3 models to sandbox...
http://ioquake3.org/extras/models/
I mean pre-made model sites like this... I found tons of md3 file sites. If I can figure out how to import these, I'd be so happy... Someone PLEASE help!
I mean pre-made model sites like this... I found tons of md3 file sites. If I can figure out how to import these, I'd be so happy... Someone PLEASE help!
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Re: Adding quake 3 md3 models to sandbox...
Man, so many topics and so many posts...
1. Sandbox supports obj, md2, md3, md5, smd and iqm models, not md4. Honestly, I'm not even sure if that's actually a format or not, if it is it's not very popular.
2.
Once you finish extracting the files, you should have an md3 model along with a skin. From there, you need to write the configuration file based on these commands http://sauerbraten.org/docs/models.html
Once you have the model cfg made, you can use /mmodel (modelname-path) to load the model into Sandbox.
1. Sandbox supports obj, md2, md3, md5, smd and iqm models, not md4. Honestly, I'm not even sure if that's actually a format or not, if it is it's not very popular.
2.
A pk3 file is a renamed zip file, and you might be able to extract the contents with a regular zip archiver. If not, continue to read here http://en.wikipedia.org/wiki/PK3_%28file_extension%29.haywiresystem wrote:Can someone please explain to me how to take a md3.pk3 file and import it as an entity in PAS? PLEASE?
Once you finish extracting the files, you should have an md3 model along with a skin. From there, you need to write the configuration file based on these commands http://sauerbraten.org/docs/models.html
Once you have the model cfg made, you can use /mmodel (modelname-path) to load the model into Sandbox.
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Re: Adding quake 3 md3 models to sandbox...
Sorry so many posts and questions, but perhaps better docs for this system would help with that. There is nothing in the faq about doing this, or about adding textures to existing maps,
or any of the other questions I have asked. I'll work on models this week and let you know how I did importing them to PAS.
Thanks for your help, are you the only person answering questions for this forum? Seems that way... ?
or any of the other questions I have asked. I'll work on models this week and let you know how I did importing them to PAS.
Thanks for your help, are you the only person answering questions for this forum? Seems that way... ?

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Re: Adding quake 3 md3 models to sandbox...
Not quite.haywiresystem wrote:Thanks for your help, are you the only person answering questions for this forum? Seems that way... ?
Julius wrote:Contribute to http://www.opengameart.org NOW!
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