What I'm doing is making models in Blender of the walls, floors, etc. for things I want to make textures of.
Then I'm rendering them with Environmental lighting ( no specified light sources to prevent shadows ) to give me a diffuse layer.
Baking AO, height maps and normal maps from the model itself.
Here is a render of a stone wall WIP. Beleive it or not, this model has a bit over a million faces for normal/height map details
I have a lot to learn and a lot to improve upon so far.
Next to bake normal/height and spec maps.
