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karts in fps

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GR1M
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Re: karts in fps

Post by GR1M »

this also can be accomplished with movie cube.
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esequiel14
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Re: karts in fps

Post by esequiel14 »

GR1M wrote:this also can be accomplished with movie cube.
yes this can be done with movie cube to make moving traffic but when the models get to their destination they disapear so the moving traffic will only last a short time so is better making moving traffic in FPS with teleporters to make it run endlessly along a road
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Captain_Ahab
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Re: karts in fps

Post by Captain_Ahab »

Teleports and platform entities are how I handled the train in 'trainmap'. Hirato was very kind in rigging teleports to be able to pass platforms through for me.
They are very limited and I'd only use them for background animations.
It should be possible to make ridable conveyor belts with them though. Players and monsters and crates and barrels should be able to ride on them although in a limited fashion.
Might make for a cool industrial crazy factory map....
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