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Exporting md3s from Blender

Posted: August 4th, 2009, 4:51 pm
by freeze10108
Hello,

I'm currently using Sandbox as, well, a "sandbox" of sorts to see if I want to make a game with it. As of right now, I'm having a little bit of difficulty in getting my md3s export correctly. I've followed this tutorial, but I run into problems on the first step after it says to "Make the name skin.jpg", which I have done, but it doesn't seem to make a file anywhere. I then though that maybe it would appear when I exported my model, but the "skin.jpg" still didn't show up. Is there something I forgot to do?

BTW, I'm running Windows XP with Blender 2.49a. :)

EDIT: I'm also willing to switch to my Ubuntu Jaunty partition if it makes instruction giving easier for someone. ;)

Exporting md3s from Blender

Posted: August 6th, 2009, 11:13 pm
by freeze10108
I don't know the policy for double posting, so if it's against the rules, sorry for the double post. Maybe someone could just tell me how to make a "skin.jpg" like the ones that are included with all the objects?

Re: Exporting md3s from Blender

Posted: August 7th, 2009, 11:44 am
by offtools
hi,

just for short, there's a more detailed tuorial here:

http://cube.wikispaces.com/Blender+Animated+Md3+Export

for working with texture in blender you need to open the "UV Image Editor", split the screen for that to have booth views, model and uv image.
in the image editor you can make a new file, open an exisiting. theres also a menu for saving your image if you modified it (painting).

hope this helps a bit.

offtools

Re: Exporting md3s from Blender

Posted: August 8th, 2009, 10:45 am
by Mike
skin.jpg is the image file which you use to place on the model to "color" it. Look at the models in our packages/models folder and look at the skins. In blender though you set what the name of the skin will be so that it matches with the 2d image you create. Take care.
-mike

Re: Exporting md3s from Blender

Posted: August 8th, 2009, 11:34 am
by freeze10108
Thank you both for responding! But, I found out that the technique I was looking for was called "texture baking", which I used to pull the textures off of the model I had already textured with Blender. Cheers! :D