An idea
Posted: August 8th, 2010, 8:22 am
Idea:
In World of Warcraft, Blizzard also uses square maps. These maps are stored within .MPQ files in the game's Data folder. To make the entire game world multiple maps are put into zone specific folders in the MPQ and are linked ingame by files ending in .wdt .
What if we could link maps with our own version of the .wdt for .ogz files. In WoW each .adt had coordinates near the end: Kalimdor_XX_XX.adt
That would be used in the .wdt, like Kalimdor_01_00.adt would be Kalimdor(01,00) in the wdt and then the game would search for the map. We could use that method along with fog and create extremely large game maps.
Suggestions for use:
Don't use .wdt . Maybe even put it into the .cfg ?
Give Blizzard some credit.(It is their system.
)
Allow for map linking to be disabled, and have it that way by default.
Creation of a flattening tool would be awesome.(You center on a certain cube, adjust the radius and move the ground up to meet the specific cube or move the cube down to meet the other cubes. Could be useful for smooth ground effects with 0 size cubes.) Creation of such a tool would allow for "rips" to be sealed. "rips" Occur when you put two maps together but their ground is not level causing you to be able to fall between each map through a hole.
Pros:
Maps could be linked together to create large world sized maps.
More building space.
Cons:
Maps would take longer to come out.
Maps could go missing.
The link could be corrupted.
In World of Warcraft, Blizzard also uses square maps. These maps are stored within .MPQ files in the game's Data folder. To make the entire game world multiple maps are put into zone specific folders in the MPQ and are linked ingame by files ending in .wdt .
What if we could link maps with our own version of the .wdt for .ogz files. In WoW each .adt had coordinates near the end: Kalimdor_XX_XX.adt
That would be used in the .wdt, like Kalimdor_01_00.adt would be Kalimdor(01,00) in the wdt and then the game would search for the map. We could use that method along with fog and create extremely large game maps.
Suggestions for use:
Don't use .wdt . Maybe even put it into the .cfg ?
Give Blizzard some credit.(It is their system.

Allow for map linking to be disabled, and have it that way by default.
Creation of a flattening tool would be awesome.(You center on a certain cube, adjust the radius and move the ground up to meet the specific cube or move the cube down to meet the other cubes. Could be useful for smooth ground effects with 0 size cubes.) Creation of such a tool would allow for "rips" to be sealed. "rips" Occur when you put two maps together but their ground is not level causing you to be able to fall between each map through a hole.
Pros:
Maps could be linked together to create large world sized maps.
More building space.
Cons:
Maps would take longer to come out.
Maps could go missing.
The link could be corrupted.