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Custom Textures

Posted: August 23rd, 2009, 2:42 pm
by mortar
for the last few days ive been trying to put custom textures into Sandbox, but i cant seem to get it right, i know where all the textures are stored, but putting my own texture in the folder doesn't change anything... any help would be much appreciated.

~Mortar

Re: Custom Textures

Posted: August 23rd, 2009, 3:06 pm
by Chaze007
You probably have to edit the GUI code and such to make the textures appear,
HOWEVER you can replace textures and they'll appear, as long as the new texture has the same name & file format as the previous.

Re: Custom Textures

Posted: August 23rd, 2009, 5:29 pm
by Hirato
depends how you want to use the textures


if they're specific for a map, use your map's relevant -art cfg
if they're global, use data/default_map_settings.cfg; though mind you, you really should avoid changing this

Re: Custom Textures

Posted: August 23rd, 2009, 7:10 pm
by mortar
Hirato wrote:if they're specific for a map, use your map's relevant -art cfg


that is indeed what i want to do, that last part went way over my head though, if you dont mind, some clarifications would be nice (i.e. where is this -art cfg)

thanks,
~mortar

Re: Custom Textures

Posted: August 24th, 2009, 3:13 am
by Hirato
let's name your map bilbo for the sake of a... name

so you'll have 5 files relevant to it inside packages/base

as follows
  • bilbo.ogz
    bilbo.jpg
    bilbo_big.jpg
    bilbo.cfg
    bilbo-art.cfg
you'll want to edit this bilbo-art.cfg

it'll automatically be generated whenever you save your map

Re: Custom Textures

Posted: August 24th, 2009, 1:20 pm
by mortar
Hirato wrote:let's name your map bilbo for the sake of a... name

so you'll have 5 files relevant to it inside packages/base

as follows
  • bilbo.ogz
    bilbo.jpg
    bilbo_big.jpg
    bilbo.cfg
    bilbo-art.cfg
you'll want to edit this bilbo-art.cfg

it'll automatically be generated whenever you save your map
oh, thanks alot!