Page 1 of 1

Cubescript/C++

Posted: September 26th, 2010, 6:40 pm
by chocolatepie33
I was hoping to talk about comparing C++ and Cubescript here, I've noticed lots of things are similar, some of them I wondered how to do in Cubescript. This is like Venima's "what is the syntax for creating a method" page from here viewtopic.php?f=15&t=1530, except that one was locked.

I've wondered if you can create base classes and have inheritance in Cubescript among other things. Like... Oh, I'll remember it later, just forgot.

I'd prefer if you had experience in C++ before to talk here.

EDIT: I remembered, can you store data then use it later, like pre-game make a password then use it in-game, check to see if it's right?
I know about aliases like getname (for the newname), but can they be checked with an if statement?

Re: Cubescript/C++

Posted: September 26th, 2010, 10:34 pm
by Hirato
http://sandboxgamemaker.com/wiki/index. ... Cubescript
the documentation is pretty complete, I'd suggest that you read it

for the record, it is far more accurate to say Cubescript is based on LISP than C++

Re: Cubescript/C++

Posted: September 27th, 2010, 8:31 pm
by chocolatepie33
LISP? never heard of it.