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Adding Custom models?

Posted: September 6th, 2009, 12:58 am
by nazra7
Hello, I was wondering how you add custom models to use as npcs and player characters? As in i have a 3d model I want to be my player, and I'd like to know how to get it in game so I can play it. I've searched and I can't find any answer. Please let me know how thanks!

Re: Adding Custom models?

Posted: September 6th, 2009, 9:35 am
by Chaze007
You've searched and can't find it yet it's right HERE. :)

Re: Adding Custom models?

Posted: September 7th, 2009, 11:43 pm
by nazra7
ok, I need to know if Md2's will work? If not how do I convert an md2 to an md3 without loosing the animations or anything?
And how do you chance the model of the player? Do you have to replace the current model? Or can it be chanced with a script and how?

Re: Adding Custom models?

Posted: September 8th, 2009, 1:50 pm
by GR1M
Chaze isnt a modller but everything you need to know is on the Blender website, They have many guides :D .

Re: Adding Custom models?

Posted: September 8th, 2009, 3:57 pm
by nazra7
Blender has tutorials for platinum arts sandbox? Plus I'm not using blender, I use fragmotion for animations. So I need to know all about adding custom models and making them work as I want them to in the game. Theres a lack of tutorials about this. I know about the md3.cfg and I don't think I'll need help with that. I just need to know how to change models effectively and what types of models are usable. I'll need to know more about scripting too but not right now. I'm just focusing on getting my models in game so i can use them as npcs, players, ect.

I know some one knows how to do this...

Re: Adding Custom models?

Posted: September 8th, 2009, 4:41 pm
by GR1M
Most of sandboxe's modles are made in blender but oh well...

Re: Adding Custom models?

Posted: September 8th, 2009, 9:33 pm
by nazra7
Can you answer my questions please?

Re: Adding Custom models?

Posted: September 8th, 2009, 11:26 pm
by daniel_san
md2s technically work. just replace the files in the rc or ogro folder with your md2s/md3s/md5s, for your own testing purposes. Make sure you backup the originals. You technically need to edit the source code otherwise to load you own character from its own folder. Be forewarned with testing though the game will seg. fault (crash) when you just replace the files in rc/ogro (with your own) if you change to the different colored player models.

Ive never used fragmotion (never even heard of it before actually) so I don't know where to help with that. What model formats can you export to with this application?
It might be possible to import animated md2s meshes into blender and then export md3s from blender, I have never personally tried it before though.
I'm quite positive that would not work if you tried to convert to md5s though. This is because md5s actually include the skeleton (bones) and are not mesh vertex animations like md2s/md3s.

hope this was some kind of help. :)

-daniel_san