Is there a way to turn off the map-art.cfg autosave?
I am frustrated by having map-art.cfg continually overwritten and not being able to set it up the way I prefer.
I'm not saying to get rid of it, because its obviously a nice thing, but just to give the option to not use it/turn it off.
for example...
'savecfg 1' to allow it to save as usual
'savecfg 0' to prevent it from being saved automatically and overwriting what was there before.
Just a matter of personal preferences where I might set map-art.cfg up like this;
exec map-variables.cfg
exec map-textures.cfg
exec map-models.cfg
exec map-soundfx.cfg
exec map-music.cfg
where it calls a .cfg for each section where I can use and reuse each for different maps with each section laid out as I wish ( which is not neccessarily like the standard map-art.cfg's format )..
I'd use map.cfg in a similar fashion but with sections for triggers, events, each npc, scripting for shops,etc.
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turning off map-art.cfg autosave
- Captain_Ahab
- Member
- Posts: 98
- Joined: June 10th, 2009, 5:12 pm
- Name: Richard
Re: turning off map-art.cfg autosave
the -art.cfg is setup to house the variables (map based) and art (so this should probably be called map-data.cfg instead)
the cfg however is no longer autosaved, mostly since I realised I was stupid for including an exec line in there
so the .cfg should be used for saving triggers, and anything which adds to or overwrites things inside the -art.cfg
the cfg however is no longer autosaved, mostly since I realised I was stupid for including an exec line in there

so the .cfg should be used for saving triggers, and anything which adds to or overwrites things inside the -art.cfg
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