turning off map-art.cfg autosave
Posted: September 22nd, 2009, 8:28 am
Is there a way to turn off the map-art.cfg autosave?
I am frustrated by having map-art.cfg continually overwritten and not being able to set it up the way I prefer.
I'm not saying to get rid of it, because its obviously a nice thing, but just to give the option to not use it/turn it off.
for example...
'savecfg 1' to allow it to save as usual
'savecfg 0' to prevent it from being saved automatically and overwriting what was there before.
Just a matter of personal preferences where I might set map-art.cfg up like this;
exec map-variables.cfg
exec map-textures.cfg
exec map-models.cfg
exec map-soundfx.cfg
exec map-music.cfg
where it calls a .cfg for each section where I can use and reuse each for different maps with each section laid out as I wish ( which is not neccessarily like the standard map-art.cfg's format )..
I'd use map.cfg in a similar fashion but with sections for triggers, events, each npc, scripting for shops,etc.
I am frustrated by having map-art.cfg continually overwritten and not being able to set it up the way I prefer.
I'm not saying to get rid of it, because its obviously a nice thing, but just to give the option to not use it/turn it off.
for example...
'savecfg 1' to allow it to save as usual
'savecfg 0' to prevent it from being saved automatically and overwriting what was there before.
Just a matter of personal preferences where I might set map-art.cfg up like this;
exec map-variables.cfg
exec map-textures.cfg
exec map-models.cfg
exec map-soundfx.cfg
exec map-music.cfg
where it calls a .cfg for each section where I can use and reuse each for different maps with each section laid out as I wish ( which is not neccessarily like the standard map-art.cfg's format )..
I'd use map.cfg in a similar fashion but with sections for triggers, events, each npc, scripting for shops,etc.