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Questions about custom content
Posted: June 29th, 2011, 12:59 pm
by Galalian
I have a lots of 3d models that I would love to use to create playable characters as well as objects for the game. I am unsure as to how to make them in this program, does anyone know how?
Thanks a million.
Galalian
Re: Questions about custom content
Posted: June 29th, 2011, 6:44 pm
by chocolatepie33
First, you would have to export them, I'd recommend the md3 format (as that supports animation, unlike .obj and (maybe) .md2 files), and I've no idea how md5 files work...
To do that, I'd recommend using Blender (I don't know if that's what you made the models in, but I'd use that if I were you), grab version 2.49 here:
http://www.blender.org/development/rele ... ender-249/.
Then follow this tutorial:
viewtopic.php?f=24&t=807
That's only for static (non-animated) models, for animated, I'd follow this tutorial:
viewtopic.php?f=24&t=2610
Creating playermodels is a bit different, there's no simple way to add models to the playermodel list, but I've heard putting the required files (an .md3 file, .cfg and .jpg/png file) into one of the RC or Ogre folders, as those are the default playermodels.
If you'd like, maybe you could "donate" your models to Sandbox, for future versions? If so, you ought to PM Hirato.
Re: Questions about custom content
Posted: June 29th, 2011, 9:40 pm
by Hirato
blender 2.57 is the newest stable release
obj is recommended for static models
md3 is recommended for static models if tags are required, as well as models with little animation
md5, smd and iqm are recommended for models with lots of animation, such as character models. note that animations can be recycled if the rigs of the models are.
you can find an exporter for the iqm format here
http://lee.fov120.com/iqm/ - the next release will ship with support for version 2 of the iqm format