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how to make map-model sizes accurate?
Posted: September 24th, 2009, 9:21 pm
by ottopasuuna
I was wondering how to make your own map models the right size in in relation to your character with a 3d modeling program like Blender. Any suggestions? (besides trial and error.)
(I'm using a PPC Mac.)
Re: how to make map-model sizes accurate?
Posted: September 24th, 2009, 9:49 pm
by GR1M
Re: how to make map-model sizes accurate?
Posted: September 24th, 2009, 11:37 pm
by ottopasuuna
I meant: Does it matter how big I make the model,(before I make it or import it), or does the program automatically resize it? example: I don't want a book the size of a house.
Re: how to make map-model sizes accurate?
Posted: September 25th, 2009, 3:08 am
by Hirato
the model on it's default scale will use 1 grid square/cube in blender is equivalent to one of the smallest cubes in the engine, so don't be scared to go big
from there, you can use the mdlscale command, to scale the model up, the argument given to it is a percentage, ie 50 will shrink it to half, 200 double it