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Nice normal maps

Posted: October 5th, 2009, 11:31 pm
by Radder
I made this model several months ago with 2048 normal and displacement maps. I reduced the maps to 512 x 512.
Then took the displacement map and put it in the alpha channel of the normal map. I was impressed how well PlatinumArts Sandbox engine render the 512 x 512 image normal map...

Re: Nice normal maps

Posted: October 5th, 2009, 11:58 pm
by Hirato
is it just me, or does the armour resemble a demon head if you shrink it down...

anyway, veyr nice texturing job

Re: Nice normal maps

Posted: October 6th, 2009, 1:33 am
by GR1M
What software's did you use to make this?

I'm also impressed.