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Health, and magic!
Posted: June 16th, 2009, 9:31 pm
by Dannyboi
How do you add a healthbar/manabar and magic spells?
Thanks
-Danny
Re: Health, and magic!
Posted: June 16th, 2009, 9:45 pm
by CollegeforKids
viewtopic.php?f=8&t=38
Better question - how can you make it so creatures take away health? and maybe a code so they stop following you if you are x grids away
Re: Health, and magic!
Posted: June 16th, 2009, 9:51 pm
by Dannyboi
It worked i put it in the CGF. but it doesnt work i'll look at compiling later.
Thanks
-Danny
Re: Health, and magic!
Posted: June 17th, 2009, 12:07 pm
by Mike
For now check out the RPG. It is all in the data/game_rpg.cfg I also labeled what values do what. You can easily add your own monsters, items, spells, weapons, and tweak their damage, mana, health, etc. Take care.
-mike
Re: Health, and magic!
Posted: July 1st, 2009, 8:16 pm
by Mudman
Ok I'm in the rpg.cfg and lets say I make
spawn_Dude = [stuff]
How do I get him to spawn on my map?
Re: Health, and magic!
Posted: July 4th, 2009, 7:27 am
by Mike
Type Spawn Dude into the console

Take care.
-mike