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2.4 for Mac?
Posted: November 5th, 2009, 8:36 pm
by ottopasuuna
I was just wondering what is wrong with the Mac version of 2.4, and is there anything that someone with little knowledge of programming can help with?
Re: 2.4 for Mac?
Posted: November 5th, 2009, 11:00 pm
by Obsidian
Unfortunately none of the Sandbox developers use Mac, so a current binary for the 2.4 RC1 release for Mac has not been built.
Re: 2.4 for Mac?
Posted: December 3rd, 2009, 1:58 pm
by Ryuzaki
I would like to request that this be taken into consideration, as it seems that more than one person is using OS X (I am, for example) and would greatly appreciate the release of even just an OS X launcher for the program, as in version 2.3. I'd be willing to provide support for whoever wanted to do this, but I have no knowledge of such things and therefore wouldn't be able to do it myself.
Re: 2.4 for Mac?
Posted: December 3rd, 2009, 2:39 pm
by Obsidian
Sadly, unless we can get someone with a Mac and experience with using XCode to compile the binary, it probably will not happen. Neither I nor any of the other developers use a Mac, and thus we don't have the ability to compile a binary for it.
Re: 2.4 for Mac?
Posted: December 4th, 2009, 12:57 pm
by Ryuzaki
I have XCode, and I am more than willing to give back to this community and help them compile a mac binary. I just need some information on how exactly to do it, because according to Hirato, it's not as easy as just going into XCode and clicking "compile." However, if you would link me to a guide or two about compiling programs, I would be more than willing to give my best shot. I'm extremely computer-savvy (not trying to be arrogant, I'm just saying) and it shouldn't be that hard to figure out...right?
EDIT/NOTE :: Is there any way to get the RPG mode on Mac? Because I really want to create an RPG, but I don't have that available option in the normal 2.3 and there doesn't seem to be a Mac binary for 2.3.1, either. Any specifications on this would help a lot as well.
Re: 2.4 for Mac?
Posted: December 4th, 2009, 7:58 pm
by Hirato
compile targets
RPG: everything in src/rpggame
FPS everything in src/fpsgame
SSP everything in src/sspgame
in addition, they also need to compile and link to everything inside src/engine, EXCEPT master.cpp
and that is as far as I can help you
Re: 2.4 for Mac?
Posted: December 5th, 2009, 12:23 am
by Ryuzaki
I'm assuming RPG, FPS, and SSP are all different game types? And each section in the src folder is the entirety of what is required? I won't need additional files for each, for example. And each of these individual compilations will have to also link to the src/engine folder additionally? So the src/engine folder will be used multiple times? I'm just clarifying, as I don't want to end up screwing everything up. I'll do a bit of research and see what I can come up with.
Also, do you know who compiled the engine last time, for 2.3? Maybe I can get a tip or two from them if they're still around...
EDIT :: What should I do with the "xcode" directory in "src"? Is that used for something?
Re: 2.4 for Mac?
Posted: December 5th, 2009, 10:16 pm
by Hirato
it holds the xcode project, it'll probably help in getting things set up
Re: 2.4 for Mac?
Posted: December 6th, 2009, 4:12 pm
by Ryuzaki
I think it's out-of-date, but yeah,that would be greatly appreciated! Haha, I'm new to all this programming and compiling stuff, but once I get it down, I'd love to help out!
Re: 2.4 for Mac?
Posted: December 8th, 2009, 1:39 pm
by offtools
anyone tried to use code::blocks on mac?