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Updated CO-OP

Posted: June 20th, 2009, 11:51 am
by Joe Staff
I was just wondering if you guys fixed some of the issues in CO-OP with the next upcoming release?
The issues I'm more worried about are the visualization of particle information when outside of edit mode and the weird sun that shows up above players' heads that shoots lightning when they talk (neat, but noneffective) Also I'd like to see triggers working in co-op that work with scripts and perhaps the ability to quickly trade script configurations like /sendmap, /sendconfig?

Re: Updated CO-OP

Posted: June 20th, 2009, 1:03 pm
by GoBologna120
Wait. What's this about people's heads shooting lightning? AWESOME! :lol:

Re: Updated CO-OP

Posted: June 20th, 2009, 1:37 pm
by Mike
Yeah I actually think it looks really awesome, haha. It is when people talk this lightning shoots forth. The downside is that it is fixed when you install the coop editing patch, but then also the patch lets you add models again without crashing the server which is good :D Take care.
-mike

Re: Updated CO-OP

Posted: June 20th, 2009, 1:40 pm
by Joe Staff
Is the patch released?

Re: Updated CO-OP

Posted: June 20th, 2009, 1:47 pm
by Mike
Yar check the downloads :D It is the one that says coop edit patch HEHE. Take care and glad to see you back in here JoeStaff :D
-mike

Re: Updated CO-OP

Posted: June 20th, 2009, 2:01 pm
by Joe Staff
I still see the entity names even when out of edit mode =(

Re: Updated CO-OP

Posted: June 20th, 2009, 3:50 pm
by GoBologna120
That's because you're in co-op edit. Or was that the point? :?

Re: Updated CO-OP

Posted: June 20th, 2009, 6:34 pm
by Joe Staff
Yeah, in the older version we wouldn't see them, but now we do and we hate it because it gets in the way of our work when we're trying to view eachother's work

Re: Updated CO-OP

Posted: June 20th, 2009, 8:39 pm
by Hirato
/showentities n
n is a number that is between (and including) 0 and 2.
if it's 2, it ALWAYs shows the entities,
if it's 1, it shows in coopedit,
if it's 0 is shows in editmode

it defaults to 1 (you can configure this stuff easily using F7 :P)