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Is "Mining" possible?
Is "Mining" possible?
I want to use PAS to make a mining game, is it possible and where can I get info?
- Runescapedj
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Re: Is "Mining" possible?
I think it's possible (not sure... sorry...), but you need to code it, think about stuff like: Change the models to other models after mining, wearing a pickaxe (when waterwars comes out, you can use the fps part 4 mining, just aim at the rock when you're close 2 it, than click (fire) 2 mine)
I hope this helps
I hope this helps
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Re: Is "Mining" possible?
Make a model and set it to trigger type 12, so that it'll disappear. Does this help?
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Re: Is "Mining" possible?
coding wise, you can create a level trigger to add gold or other mined material to your inventory when something happens, like if you walk over a spot.
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Re: Is "Mining" possible?
The idea I was thinking about was that everything is hidden below the surface, and players would need tools such as locators and drilling devices similar to those found in Project Entropia (Planet Calypso) to find and mine resources. Is this possible?
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Re: Is "Mining" possible?
Yes. with code, you can say " if drill = 1," (that means you have one), " gold = ( + $gold 1 )"
this aint good code, but it shows what i mean.
this aint good code, but it shows what i mean.
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Re: Is "Mining" possible?
Would that work being based on location and depth or how does that work?chocolatepie33 wrote:Yes. with code, you can say " if drill = 1," (that means you have one), " gold = ( + $gold 1 )"
this aint good code, but it shows what i mean.
Re: Is "Mining" possible?
What do you mean by "you can use the fps part 4 mining" ? NVM I see what your saying. Yeah having something to aim at like a pump or something to extract is a good idea.Runescapedj wrote:I think it's possible (not sure... sorry...), but you need to code it, think about stuff like: Change the models to other models after mining, wearing a pickaxe (when waterwars comes out, you can use the fps part 4 mining, just aim at the rock when you're close 2 it, than click (fire) 2 mine)
I hope this helps
Any idea's on how to hide the lootable resources?
Last edited by Noigel on September 22nd, 2010, 5:55 pm, edited 1 time in total.
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Re: Is "Mining" possible?
You can set up a level_trigger wherever you want, and change the code to add more or less gold depending on where you are.Noigel wrote:Would that work being based on location and depth or how does that work?chocolatepie33 wrote:Yes. with code, you can say " if drill = 1," (that means you have one), " gold = ( + $gold 1 )"
this aint good code, but it shows what i mean.
fps = first person shooter, you can "shoot" the mined material and add it to inventory. (i think that's what he means)Noigel wrote:What do you mean by "you can use the fps part 4 mining" ?Runescapedj wrote:I think it's possible (not sure... sorry...), but you need to code it, think about stuff like: Change the models to other models after mining, wearing a pickaxe (when waterwars comes out, you can use the fps part 4 mining, just aim at the rock when you're close 2 it, than click (fire) 2 mine)
I hope this helps
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Re: Is "Mining" possible?
"You can set up a level_trigger wherever you want, and change the code to add more or less gold depending on where you are."
Thanks and will any of the tutorials show me how to do this?
Thanks and will any of the tutorials show me how to do this?