There is already an xcode project file, they just need to add the new source files and compile. Too bad we don't have a dedicated mac compiler person. Take care.
-mike
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2.4 for Mac?
Re: 2.4 for Mac?
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Re: 2.4 for Mac?
I'd be willing to become that dedicated person, I just need some help on figuring out what exactly to do. Awaiting your orders, captain!
Re: 2.4 for Mac?
Since I have never used Xcode and I don't think Hirato has either it will be pretty tough, but perhaps we can find documentation and help. I do have some mac friends from previous projects so maybe they'd be willing to step in and help. I think step 1 is have to install Xcode. After that we can try to go from there. Thanks for being willing to help! Take care.
-mike
-mike
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Re: 2.4 for Mac?
He'll probably need the necessary SDL libraries, won't he?
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Re: 2.4 for Mac?
@mike :: I already have XCode installed and have tried to compile the source, but either I've got the wrong files that I'm trying to compile (hirato said that I just needed the "rpg" and "src" files, but I added in "enet" because it was needed) but I got all kinds of errors and it just didn't work, so either I'm doing something wrong or the files aren't there that need to be.
@Obsidian :: My point exactly, I don't even know what SDL libraries are...
EDIT :: Never mind, I figured it out and it's not as hard as I thought it would be...I just need to update the files in XCode, which it did automatically when I opened up the xcode.project file (it just changed around the directory, and since the directories were the same from 2.3, it didn't need any changing around). The only problem is that it was looking for an SDK file for macOSX10.4 and I have Snow Leopard. Is there any way that I can change what SDK file is used?
EDIT2 :: When I installed XCode, I simply forgot to check "10.4 Support," so now I'm re-installing it and it should work after I've finished. I'll let you guys all know!
@Obsidian :: My point exactly, I don't even know what SDL libraries are...
EDIT :: Never mind, I figured it out and it's not as hard as I thought it would be...I just need to update the files in XCode, which it did automatically when I opened up the xcode.project file (it just changed around the directory, and since the directories were the same from 2.3, it didn't need any changing around). The only problem is that it was looking for an SDK file for macOSX10.4 and I have Snow Leopard. Is there any way that I can change what SDK file is used?
EDIT2 :: When I installed XCode, I simply forgot to check "10.4 Support," so now I'm re-installing it and it should work after I've finished. I'll let you guys all know!
Re: 2.4 for Mac?
The problem may lie in that you probably have to convert the files from the Windows EOL (\r\n) to the UNIX EOL (\n).
You may need to use a tool in order to get that fixed. I know on Linux, you can use dos2unix/fromdos/d2u, however I'm not sure what can do this on Mac.
You may need to use a tool in order to get that fixed. I know on Linux, you can use dos2unix/fromdos/d2u, however I'm not sure what can do this on Mac.
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github: https://github.com/damianb/
github: https://github.com/damianb/
Re: 2.4 for Mac?
SDL:
a guide, how to install SDL on mac can be found here:
http://guides.macrumors.com/Installing_SDL
SDL itself is here:
http://www.libsdl.org/download-1.2.php
offtools.
a guide, how to install SDL on mac can be found here:
http://guides.macrumors.com/Installing_SDL
SDL itself is here:
http://www.libsdl.org/download-1.2.php
offtools.
Re: 2.4 for Mac?
But what should I even do with that? Other open-source projects can simply give their source and then people like me can
1. "./configure"
2. "make"
3. "make install"
and set it all up. However, it's not that easier in this situation, and I'm not sure why...
1. "./configure"
2. "make"
3. "make install"
and set it all up. However, it's not that easier in this situation, and I'm not sure why...
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Re: 2.4 for Mac?
is there a specific download like for 2.3?
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Project 3: An even bigger secret!
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