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Jumpvel and gravity in 2.6.1

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Leo_V117
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Re: Jumpvel and gravity in 2.6.1

Post by Leo_V117 »

That code is messy.. And I cant be bothered looking at it right now because I'm working on some more of ESB.

Anyway, This is what the code SHOULD look like:

Code: Select all

level_trigger_1 = [
    movespeed 900
    jumpvel 850
    echo "You suddenly feel like a superhero!"
    sleep 20000 [
        movespeed 100
        jumpvel 100
        echo "Aww... Darn  Kryptonite!"
    ]
]
Ahh, thats better! :D
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kddekadenz
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Re: Jumpvel and gravity in 2.6.1

Post by kddekadenz »

Okay, it may be a bit messy but at least it works :roll:
By the way, what means ESB?
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arcones
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Re: Jumpvel and gravity in 2.6.1

Post by arcones »

ESB is Leo's program (EasyScriptBuilder) which is indeed easy to use. It doesn't teach you scripting (not yet at least) but it'll correct your code if it's messed up.
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chocolatepie33
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Re: Jumpvel and gravity in 2.6.1

Post by chocolatepie33 »

Even though it doesn't directly teach you, it'll still teach you, in a learn-from-your-mistakes way.
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Leo_V117
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Re: Jumpvel and gravity in 2.6.1

Post by Leo_V117 »

I like the fact that everyone who's used it has replied to this... Hehe, And its mostly positive.

@kddekadenz: EasyScriptBuiler (Or ESB for short) is written in C#, designed specifically to highlight cubescript commands, and now (INDEV Aliases and Level Triggers) It has a built-in OPTIONS menu allowing you to edit the color scheme to suit your needs. Cubescript commands can also be added to the "syntaxCubescript.properties" file located in the "languages" folder. A link to the Stable, yet Incomplete BETA (0.4.8.9) and the 1.0.0.0 BETA release of the Updater can be found here: [0.4.8.9] BETA EasyScriptBuilder + ESB-Updater 1.0.0.0

@All: Oh, just a note... You guys may want to check out the new release. It kinda shows you if you made any errors with those sneaky little "[]" characters.
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