I followed a few tuts on loading textures and it didn't seem that hard to do, but then again I couldn't do it so this is what I've tried:
I've found that the default_map_settings.cfg will run fine(so i didn't paste the txt here) with the edits to it when I use the exec command but then it gives me the error "cannot find" path to my textures.
I tried creating a new map because I read on the forum that you need to start a new map up to get them to work, and its still the same issue. The only thing I can think of is that when I first edited the packages.cfg in notepad it saved it as .txt and I had to go back and rename it. Not sure if windows is the problem or not. Maybe its not seeing it a a .cfg anymore?
Other things I've tried:
Using a .jpg rather than .bmp to make sure it wasn't the .bmp files that were the problem.
Also edited another packages.cfg file in a pre existing folder with textures to point to one of my textures. The result was that this entire folder ended up with the same error. (so maybe its not windows?)
Here is the text from the packages.cfg file so you can see if something is wrong. I tried with and without the .bmp in the names. Thanks for any help you can give.

// "mytextures" Custom Textures
setshader stdworld
texture 0 "mytextures/index.jpg"
texture 0 "mytextures/1.bmp"
texture 0 "mytextures/2.bmp"
texture 0 "mytextures/3.bmp"
texture 0 "mytextures/4.bmp"
texture 0 "mytextures/5.bmp"
texture 0 "mytextures/6.bmp"
texture 0 "mytextures/7.bmp"
texture 0 "mytextures/8.bmp"
texture 0 "mytextures/9.bmp"
texture 0 "mytextures/10.bmp"
texture 0 "mytextures/11.bmp"
texture 0 "mytextures/12.bmp"
texture 0 "mytextures/13.bmp"
texture 0 "mytextures/14.bmp"
texture 0 "mytextures/15.bmp"
texture 0 "mytextures/16.bmp"
texture 0 "mytextures/17.bmp"
texture 0 "mytextures/18.bmp"
texture 0 "mytextures/19.bmp"
texture 0 "mytextures/20.bmp"
texture 0 "mytextures/21.bmp"
texture 0 "mytextures/22.bmp"
texture 0 "mytextures/23.bmp"
texture 0 "mytextures/24.bmp"
texture 0 "mytextures/25.bmp"
texture 0 "mytextures/26.bmp"
texture 0 "mytextures/27.bmp"
texture 0 "mytextures/28.bmp"
texture 0 "mytextures/29.bmp"
texture 0 "mytextures/30.bmp"
texture 0 "mytextures/31.bmp"
texture 0 "mytextures/32.bmp"
texture 0 "mytextures/33.bmp"
texture 0 "mytextures/34.bmp"
texture 0 "mytextures/35.bmp"
texture 0 "mytextures/36.bmp"
texture 0 "mytextures/37.bmp"
texture 0 "mytextures/38.bmp"
texture 0 "mytextures/39.bmp"
texture 0 "mytextures/40.bmp"
texture 0 "mytextures/41.bmp"
texture 0 "mytextures/42.bmp"
texture 0 "mytextures/43.bmp"
texture 0 "mytextures/44.bmp"
texture 0 "mytextures/45.bmp"
texture 0 "mytextures/46.bmp"
texture 0 "mytextures/47.bmp"
texture 0 "mytextures/48.bmp"
texture 0 "mytextures/49.bmp"
texture 0 "mytextures/50.bmp"
texture 0 "mytextures/51.bmp"
texture 0 "mytextures/52.bmp"
texture 0 "mytextures/53.bmp"
texture 0 "mytextures/54.bmp"
texture 0 "mytextures/55.bmp"
texture 0 "mytextures/56.bmp"
texture 0 "mytextures/57.bmp"
texture 0 "mytextures/58.bmp"
texture 0 "mytextures/59.bmp"
texture 0 "mytextures/60.bmp"
texture 0 "mytextures/61.bmp"
texture 0 "mytextures/62.bmp"
texture 0 "mytextures/63.bmp"
texture 0 "mytextures/64.bmp"
texture 0 "mytextures/65.bmp"
texture 0 "mytextures/66.bmp"
texture 0 "mytextures/67.bmp"
texture 0 "mytextures/68.bmp"
texture 0 "mytextures/69.bmp"
texture 0 "mytextures/70.bmp"
texture 0 "mytextures/71.bmp"
texture 0 "mytextures/72.bmp"
texture 0 "mytextures/73.bmp"
texture 0 "mytextures/74.bmp"
texture 0 "mytextures/75.bmp"
texture 0 "mytextures/76.bmp"
texture 0 "mytextures/77.bmp"
texture 0 "mytextures/78.bmp"
texture 0 "mytextures/79.bmp"
texture 0 "mytextures/80.bmp"
texture 0 "mytextures/81.bmp"
texture 0 "mytextures/82.bmp"
texture 0 "mytextures/83.bmp"
texture 0 "mytextures/84.bmp"
texture 0 "mytextures/85.bmp"
texture 0 "mytextures/86.bmp"
texture 0 "mytextures/87.bmp"
texture 0 "mytextures/88.bmp"
texture 0 "mytextures/89.bmp"
texture 0 "mytextures/90.bmp"
texture 0 "mytextures/91.bmp"
texture 0 "mytextures/92.bmp"
texture 0 "mytextures/93.bmp"
texture 0 "mytextures/94.bmp"
texture 0 "mytextures/95.bmp"
texture 0 "mytextures/96.bmp"
texture 0 "mytextures/97.bmp"
texture 0 "mytextures/98.bmp"
texture 0 "mytextures/99.bmp"
texture 0 "mytextures/100.bmp"
texture 0 "mytextures/101.bmp"
texture 0 "mytextures/102.bmp"
texture 0 "mytextures/103.bmp"
texture 0 "mytextures/104.bmp"
texture 0 "mytextures/105.bmp"
texture 0 "mytextures/106.bmp"
texture 0 "mytextures/107.bmp"
texture 0 "mytextures/108.bmp"
texture 0 "mytextures/109.bmp"
texture 0 "mytextures/110.bmp"
PS: what I'm working on is bringing in some dev textures into PAS. Is there a place I can find out the unit scale size in cube2 in inches or something? I tried to export .obj into sketchup because that is the only program I have that will let you NOT stretch a texture size. Ex: I've read that the standard size cube you start out with to edit inside PAS is 64x64 texture size. I'm just not sure how the size is effected during the export import process. The problem is that I need to use blender or wings because sketchup doesn"t import .obj so when I send it through as a .3ds or .dae to sketchup it comes in a different sizes. I don't even know if the size stays correct when I first import it to wings or blender as the .obj. I will be experimenting more so If you don't know... no worries... I have a few more things I can try.
Thanks again.