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Some Questions

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arcones
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Re: Some Questions

Post by arcones »

Yeah, I know... :)

I was just saying that you don't necessarily have to code the triggers in. (Although it does make it more realistic :P )
For those who don't understand Cube script... 8-)
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Re: Some Questions

Post by Venima »

as I said in another topic in sandbox chat:
I think I'm gonna create a new topic in the tutorial section sometime to help people get their heads around the cfg scripting. It seems to have a lot of people baffled, and I've been known to teach someone 5 different ways of calculating stuff in maths in half an hour when someone else was trying to teach them for a month.
that will include pretty much everything to do with fps mode scripting and maybe bits to do with rpg mode scripting.
Last edited by Venima on March 29th, 2010, 3:32 pm, edited 1 time in total.
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Re: Some Questions

Post by Leo_V117 »

Go Venima. When i Get a better understanding, i may be able to create AI. Make sure you try and highlight the points i could use to create a decent AI.
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Re: Some Questions

Post by Venima »

you can't make AI in the map cfg

however, once you understand the concept of programming, it'll make it that much easier for you. (although it'll still be darn hard and time consuming)
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Re: Some Questions

Post by Leo_V117 »

You should do both the map.cfg files AND the general Coding. That way, we can all get some use from it.
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Re: Some Questions

Post by Venima »

what makes you think I know the cube2 coding?
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Re: Some Questions

Post by Leo_V117 »

Uh... CubeScript?
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Re: Some Questions

Post by Venima »

I can script in the map cfgs. I cannot make a model move.
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Re: Some Questions

Post by Leo_V117 »

Dang Nabbit.
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Re: Some Questions

Post by arcones »

Okay, sounds good. But this is Firelights thread and not ours. :P

So we should stop hijacking it now.
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