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Firelight
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by Firelight » April 1st, 2010, 6:59 am
Do you have a list of trigger types?
And what do you mean by set the level trigger? Do you have an example?
I tried looking around the wiki but I can't see to find them.
Thanks for the help
arcones
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by arcones » April 1st, 2010, 8:47 am
Alright, when you spawn the creature, make sure to look at the box where you spawned it. Click on it. Then hit F3. Change the level trigger there.
Once you've done that, get out of edit mode and the animal should pop up. (if not, just go into and then back out of edit mode
)
Hope that helps!
Arc
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Firelight
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by Firelight » April 2nd, 2010, 5:29 am
Sorry, what I'm trying to ask is, which trigger type should I set it to, and is there a list of trigger types for me to use as reference?
Again, thanks in advance
arcones
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by arcones » April 2nd, 2010, 9:16 am
Surprised I didn't think about that before...
I used that a lot as well. But since it's for creatures, it doesn't really matter which trigger you use. (I think...) *Arc runs to check his Castle2 map*
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Firelight
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by Firelight » April 2nd, 2010, 9:59 am
Thanks for the link!
Sorry but, which trigger type do I choose so that the creature will start to follow me around when I go near it? I don't see it anywhere in the wiki?
arcones
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by arcones » April 2nd, 2010, 10:52 am
arcones wrote: I used that a lot as well. But since it's for creatures, it doesn't really matter which trigger you use. (I think...)
There you go.
Arc
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Firelight
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by Firelight » April 3rd, 2010, 7:09 am
Hmm, but I tried some like 0, 13, 12 and etc and it wouldn't even move around, let alone following me
I'm talking about RPG, btw
Venima
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by Venima » April 3rd, 2010, 10:55 am
you need to add some script in the code to get them to move. I don't know what that script is though cos I'm not that great with rpg mode
arcones
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by arcones » April 3rd, 2010, 1:27 pm
Firelight, part of the problem is you're in rpg.
For the creature to work you have to be in fps mode. Hope that helps!
Arc
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