for the last few days ive been trying to put custom textures into Sandbox, but i cant seem to get it right, i know where all the textures are stored, but putting my own texture in the folder doesn't change anything... any help would be much appreciated.
~Mortar
Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Custom Textures
- Chaze007
- Member
- Posts: 318
- Joined: August 9th, 2009, 8:56 pm
- Name: William
- IRC Username: Chaze007
- Location: MS
Re: Custom Textures
You probably have to edit the GUI code and such to make the textures appear,
HOWEVER you can replace textures and they'll appear, as long as the new texture has the same name & file format as the previous.
HOWEVER you can replace textures and they'll appear, as long as the new texture has the same name & file format as the previous.
Re: Custom Textures
depends how you want to use the textures
if they're specific for a map, use your map's relevant -art cfg
if they're global, use data/default_map_settings.cfg; though mind you, you really should avoid changing this
if they're specific for a map, use your map's relevant -art cfg
if they're global, use data/default_map_settings.cfg; though mind you, you really should avoid changing this
This is not a url, clicking it is pointless
Re: Custom Textures
Hirato wrote:if they're specific for a map, use your map's relevant -art cfg
that is indeed what i want to do, that last part went way over my head though, if you dont mind, some clarifications would be nice (i.e. where is this -art cfg)
thanks,
~mortar

Re: Custom Textures
let's name your map bilbo for the sake of a... name
so you'll have 5 files relevant to it inside packages/base
as follows
it'll automatically be generated whenever you save your map
so you'll have 5 files relevant to it inside packages/base
as follows
- bilbo.ogz
bilbo.jpg
bilbo_big.jpg
bilbo.cfg
bilbo-art.cfg
it'll automatically be generated whenever you save your map
This is not a url, clicking it is pointless
Re: Custom Textures
oh, thanks alot!Hirato wrote:let's name your map bilbo for the sake of a... name
so you'll have 5 files relevant to it inside packages/base
as followsyou'll want to edit this bilbo-art.cfg
- bilbo.ogz
bilbo.jpg
bilbo_big.jpg
bilbo.cfg
bilbo-art.cfg
it'll automatically be generated whenever you save your map
