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If you have any questions please e-mail me through the Platinum Arts website.
Orbital complex 1.2
- tuppinator
- Member
- Posts: 21
- Joined: June 17th, 2010, 1:34 pm
- Name: Tuppy
Orbital complex 1.2
Not to bad for my first map if i do say so myself. It has a basic almost doomlike gameplay. Collect the keys to get to the exit. No enemies or weapons ***YET*** . This is just the basic parts map and map mechanics it works to so don't tell me it doesn't.
I will upload screen shots as soon as I get the chance.LINK----> http://www.mediafire.com/file/ninkjwmdj ... inator.ZIP just extract into your sandbox folder and it should work fine :3. Please give me feedback and ideas if you have any. Thanks
----------edit------
Sorry the map had a major glitch one of the triggers got switched so one of the doors didn't work I changed the url above to the map with the fix. sorry if i wasted your time
I will upload screen shots as soon as I get the chance.LINK----> http://www.mediafire.com/file/ninkjwmdj ... inator.ZIP just extract into your sandbox folder and it should work fine :3. Please give me feedback and ideas if you have any. Thanks
----------edit------
Sorry the map had a major glitch one of the triggers got switched so one of the doors didn't work I changed the url above to the map with the fix. sorry if i wasted your time
- Runescapedj
- Member
- Posts: 1706
- Joined: January 9th, 2010, 9:06 am
- Name: Michiel
- IRC Username: Sandboxdj
- Location: Deventer, the Netherlands
Re: Orbital complex 1.2
I played it, and I liked the hard keys to get, but I didn't liked the fact that I died after like 4 keys so I had to start over and over again, and I didn't knew where to go and search for keys, and I had to start over and over again to find keys because I died, and lost all keys..., but the map looks pretty nice, but there are no ramps or anything, and I don't like the flying lava, does lava fly normally? only if it moves (waterfall of lava or anything), but nice map
- tuppinator
- Member
- Posts: 21
- Joined: June 17th, 2010, 1:34 pm
- Name: Tuppy
Re: Orbital complex 1.2
Hm i need to make a way so the doors don't reset after death. When i tested it they didn't reset unless you went into edit mode. The game is fps only so... About the flying lava I need to find a way to make it blue and more water texture like but still deadly like plasma beams or electricity beams of the like. I will work on it . Thanks for the opinion ^ ^
- Runescapedj
- Member
- Posts: 1706
- Joined: January 9th, 2010, 9:06 am
- Name: Michiel
- IRC Username: Sandboxdj
- Location: Deventer, the Netherlands
Re: Orbital complex 1.2
maybe I was wrong, after I died, I want to at least take the first key, so I didn't had 2 walk all the way, I'm going to try it
- tuppinator
- Member
- Posts: 21
- Joined: June 17th, 2010, 1:34 pm
- Name: Tuppy
Re: Orbital complex 1.2
I changed the download file 2 times because it glitched when i saved it . 3 of the keys had the same trigger # so 2 of the doors didnt work the one above works i checked and double checked it so try redownloading the file again.
- Runescapedj
- Member
- Posts: 1706
- Joined: January 9th, 2010, 9:06 am
- Name: Michiel
- IRC Username: Sandboxdj
- Location: Deventer, the Netherlands
Re: Orbital complex 1.2
I'll try it when I'm home, I'm at school now
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Re: Orbital complex 1.2
Tupp, (can I call you that?) I'm gonna try your map hopefully today 


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- tuppinator
- Member
- Posts: 21
- Joined: June 17th, 2010, 1:34 pm
- Name: Tuppy
Re: Orbital complex 1.2
arcones wrote:Tupp, (can I call you that?) I'm gonna try your map hopefully today
Yus tupp is fine X3 and great i hope you like it
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- Support Team
- Posts: 2734
- Joined: January 13th, 2010, 12:42 pm
- Name: Timothy
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Re: Orbital complex 1.2
I liked it
Explored for a bit and found some of the keys 



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- tuppinator
- Member
- Posts: 21
- Joined: June 17th, 2010, 1:34 pm
- Name: Tuppy
Re: Orbital complex 1.2
Did you finish it?