I made this model several months ago with 2048 normal and displacement maps. I reduced the maps to 512 x 512.
Then took the displacement map and put it in the alpha channel of the normal map. I was impressed how well PlatinumArts Sandbox engine render the 512 x 512 image normal map...
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Nice normal maps
Re: Nice normal maps
is it just me, or does the armour resemble a demon head if you shrink it down...
anyway, veyr nice texturing job
anyway, veyr nice texturing job
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Re: Nice normal maps
What software's did you use to make this?
I'm also impressed.
I'm also impressed.

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