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plans for the next release
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Re: plans for the next release
Will 2.6 have the new ui and stuff? And a new Gui to work with (Like what Chaze made)?
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Re: plans for the next release
I don't know about a new GUI, but the UI will be optional on/off as the coding seems a bit harder to learn.

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Re: plans for the next release
Well, I'm ready for the challenge 

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Re: plans for the next release
I don't know if this works now, but with connected maps, can values for items be inherited/brought along/kept the same?
Example:
map 1: I get 5 dollars. (The office, I get my paycheck)
map 2: That 5 dollars comes with me from map 1. (Cashed @ bank)
map 3: I bring 5 dollars along and use it. (Grocery store)
If not, will this come in the future?
EDIT: can there also be a diagonal platform/elevator entity? Like an escalator?
Example:
map 1: I get 5 dollars. (The office, I get my paycheck)
map 2: That 5 dollars comes with me from map 1. (Cashed @ bank)
map 3: I bring 5 dollars along and use it. (Grocery store)
If not, will this come in the future?
EDIT: can there also be a diagonal platform/elevator entity? Like an escalator?
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- Support Team
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Re: plans for the next release
Before we all forget, there's the todolist.txt in the sandbox folder.
some of these are done, but others, like the finishing the maps, could be worked on...
Code: Select all
"There is nothing greater than being a hero for a kid"
2.6.0 wishlist/TODO
===================
* Watergun FPS
* New/better UI (currently under consideration upstream)
* simplistic AI for SSP and RPG
* functional weapons for SSP
* "color/rainbow" gun/sprayer
* vertical mapmodel rotation
* race mode
* make texanim scroll through slots, instead of diffuse textures
* sun entity ( must have constant angle all over exposed area(s))
* merge player velocity vectors //this will alter physics in somewhat serious ways
- developer stuff
* let file_io use bitwise flags in place of option strings
* physics flags which determine how a character is treated in physics updates
Things we definitely could use YOUR help with
=============================================
* ensure all available translations are completely up to date
* producing good quality maps for inclusion of the release <-- we can only do so much ^^
* art assets
things we could use help with
=============================
* merge in kartmode with main branch
* unicode support <-- this is a must, we've received interest from a few in asia to do translations for chinese and japanese languages, but we can't support these character sets without utf8 support.
* support for truetype fonts
just give us time :P
====================
* finish up maps; village, mansion, island, etc
* setup masterserver
Future possibilities
====================
Machinima - make it easy for kids to make movies/stories
Alice coding
convert to .map (quake based)
Create a possible -gpas game mode, with geometry modifying tools?
Create a possible -grct game mode, where the player control the player and whacks a banana across a field like a tennis ball.
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