I was hoping to talk about comparing C++ and Cubescript here, I've noticed lots of things are similar, some of them I wondered how to do in Cubescript. This is like Venima's "what is the syntax for creating a method" page from here viewtopic.php?f=15&t=1530, except that one was locked.
I've wondered if you can create base classes and have inheritance in Cubescript among other things. Like... Oh, I'll remember it later, just forgot.
I'd prefer if you had experience in C++ before to talk here.
EDIT: I remembered, can you store data then use it later, like pre-game make a password then use it in-game, check to see if it's right?
I know about aliases like getname (for the newname), but can they be checked with an if statement?
Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Cubescript/C++
-
- Support Team
- Posts: 2458
- Joined: April 27th, 2010, 5:31 pm
- IRC Username: CP
Cubescript/C++
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
Re: Cubescript/C++
http://sandboxgamemaker.com/wiki/index. ... Cubescript
the documentation is pretty complete, I'd suggest that you read it
for the record, it is far more accurate to say Cubescript is based on LISP than C++
the documentation is pretty complete, I'd suggest that you read it
for the record, it is far more accurate to say Cubescript is based on LISP than C++
This is not a url, clicking it is pointless
-
- Support Team
- Posts: 2458
- Joined: April 27th, 2010, 5:31 pm
- IRC Username: CP
Re: Cubescript/C++
LISP? never heard of it.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!