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Creating Easy Spells
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Re: Creating Easy Spells
I'm thinking about making the spell, except that I'd need that model to be an md3 or something... Can one of you guys convert it for me? I'm not good with mapmodel conversion/script writing yet...
EDIT: never mind, have blender now. it took me a bit to realize blender can import .dae-s.
EDIT: never mind, have blender now. it took me a bit to realize blender can import .dae-s.
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Re: Creating Easy Spells
hey I'm having trouble with getting flashlight to work, please look at my thread at viewtopic.php?f=8&t=2193
The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at and repair.
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- kid matthew
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Re: Creating Easy Spells
Can some one please tell me where these codes go into sandbox 2.6?
Lost Lands Work In Progress <3 viewtopic.php?f=10&t=2522 <3
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Re: Creating Easy Spells
ryancorp wrote:hey I'm having trouble with getting flashlight to work, please look at my thread at viewtopic.php?f=8&t=2193
Well, assuming you can still place spells in the cfg file where they are located, go to data>rpg>game (not games, game).kid matthew wrote:Can some one please tell me where these codes go into sandbox 2.6?

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Re: Creating Easy Spells
where in game.cfg....
Lost Lands Work In Progress <3 viewtopic.php?f=10&t=2522 <3
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Re: Creating Easy Spells
Right there... Just place your spells in there just like you would for data_rpg.cfg for 2.5... or whatever it's called (I can't remember)

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Re: Creating Easy Spells
it's data/game_rpg.
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Re: Creating Easy Spells
data>game_rpg.cfg for 2.5
data>rpg>game.cfg 2.6.(1)
data>rpg>game.cfg 2.6.(1)

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Re: Creating Easy Spells
First off, on a previous post, I asked a question, but immediately found it out, so if you answer it, that is fine..... But firstly to Arc, if you still haven't found out (not trying to be arrogant, sorry if it sounds like it) the spell effect is what form the spell will take. For instance, when you use the morale spell that comes with the game, the spell effect is 3, and that is the green orb that appears above your head when you cast the spell. That is the significance of the r_spell_effect line. In any case.... I made a couple of spells, but I need some help on whether or not one of them actually works....it seems like it does, but I need some other help....
Here is my experimental Mana Gain spell:
spawn_ManaGain = [
r_type $ENT_SPELL
r_icon gainmana
r_description "Regain mana."
r_name "Mana Gain"
r_spell_type $STYPE_SELF
r_spell_gravity 0
r_spell_cost 0
r_spell_range 0
r_spell_effect 5
r_addeffect $STATUS_MANA +10 2
r_interact [
r_select $rpginteract
r_pickup $rpgself
]
]
Here is my experimental Mana Gain spell:
spawn_ManaGain = [
r_type $ENT_SPELL
r_icon gainmana
r_description "Regain mana."
r_name "Mana Gain"
r_spell_type $STYPE_SELF
r_spell_gravity 0
r_spell_cost 0
r_spell_range 0
r_spell_effect 5
r_addeffect $STATUS_MANA +10 2
r_interact [
r_select $rpginteract
r_pickup $rpgself
]
]
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Re: Creating Easy Spells
Thanks!fireblast14 wrote:First off, on a previous post, I asked a question, but immediately found it out, so if you answer it, that is fine..... But firstly to Arc, if you still haven't found out (not trying to be arrogant, sorry if it sounds like it) the spell effect is what form the spell will take. For instance, when you use the morale spell that comes with the game, the spell effect is 3, and that is the green orb that appears above your head when you cast the spell. That is the significance of the r_spell_effect line. In any case.... I made a couple of spells, but I need some help on whether or not one of them actually works....it seems like it does, but I need some other help....
Here is my experimental Mana Gain spell:
spawn_ManaGain = [
r_type $ENT_SPELL
r_icon gainmana
r_description "Regain mana."
r_name "Mana Gain"
r_spell_type $STYPE_SELF
r_spell_gravity 0
r_spell_cost 0
r_spell_range 0
r_spell_effect 5
r_addeffect $STATUS_MANA +10 2
r_interact [
r_select $rpginteract
r_pickup $rpgself
]
]
Anyway, 2.5 does not have a r_addeffect $STATUS_MANA. 2.6(.1) might, but I still don't believe so... If you created the addeffect it won't work because the engine won't recognize it.

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