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Creating spell effects
- Venima
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Re: Creating spell effects
Download a quick colour app which shows you the hex for the different colours:
http://www.sendspace.com/file/pyuqks
you can use the arrow keys once one of the sliders have been selected.
http://www.sendspace.com/file/pyuqks
you can use the arrow keys once one of the sliders have been selected.
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Re: Creating spell effects
were do you put the r_additem dust
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Re: Creating spell effects
how do u use the new projectile
The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at and repair.
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- johnno56
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- Joined: June 12th, 2009, 4:06 am
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Re: Creating spell effects
Chocolatepie33,
Please excuse the "noobish" nature of my question.
I am sure that other noobs, just like myself, are interested in making spell effects. My question is; How to implement them? ie: How to script? How to associate spell with specific character? How to animate said character?
If this mater has been dealt with in the past, could you please direct me to the solution?
Regards
J
Please excuse the "noobish" nature of my question.
I am sure that other noobs, just like myself, are interested in making spell effects. My question is; How to implement them? ie: How to script? How to associate spell with specific character? How to animate said character?
If this mater has been dealt with in the past, could you please direct me to the solution?
Regards
J
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Live long and prosper.
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Re: Creating spell effects
Well, if 2.6.1 is anything similar in creating spells, take a look at this topic: Creating Easy Spellsjohno56 wrote:My question is; How to implement them? ie: How to script? How to associate spell with specific character? How to animate said character?
The spell is automatically associated with your character, so to do so with an "AI" unit, would require a little bit of coding (first to get the AI and then for the spell). Unless however, the AI unit has automatic access to the main spells (I don't know for sure as I haven't had the time to truly understand RPG mode. Hirato would be your best bet for RPG mode). Animating the character can be done using several programs. The ones most often cited are: Character FX, Blender, Milkshape 3D. I hope this helps resolve some of the problems you have,
Arcones

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- johnno56
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Re: Creating spell effects
Thank you Arcones.
I quickly read thru the info and followed the links and found it easy to follow. I will try to implement the sample and let you know how it went. I did notice that there seems to be a difference between coding methods with version 2.6+. ( I will not open THAT can of worms here...) Just letting you know that I still use version 2.5. Again, thank you for the info and assist.
Regards
J
I quickly read thru the info and followed the links and found it easy to follow. I will try to implement the sample and let you know how it went. I did notice that there seems to be a difference between coding methods with version 2.6+. ( I will not open THAT can of worms here...) Just letting you know that I still use version 2.5. Again, thank you for the info and assist.
Regards
J
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Live long and prosper.
Live long and prosper.
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Re: Creating spell effects
There is indeed a difference between 2.5 and 2.6(.1) coding. But if you're still using 2.5 then the tutorial should suit you fine.

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Re: Creating spell effects
And who are you calling a noob? You've been here since the very beginning, John. I just got here (about 1/2 a year ago).
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- Name: Alex
Re: Creating spell effects
Could someone point me in the direction of where I put these codes? Like which document?
Re: Creating spell effects
All of the spells go in data/game_rpg.cfg this is for 2.5 spells