Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.

In the meantime please join the new Discord Server!

If you have any questions please e-mail me through the Platinum Arts website.

What is needed most?

Talk about anything related to Platinum Arts Sandbox here!

What would the community benefit from most?

Original 3D Models
5
28%
Original Textures
4
22%
Original Music
2
11%
Coding, Programming, and Scripts
5
28%
Other (Please reply and and begin your reply with Other: (Insert resource here)
2
11%
 
Total votes: 18

chocolatepie33
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Re: What is needed most?

Post by chocolatepie33 »

oh, sorry, that's still just asking what you use. Well, actually, do you have a website or something, or do you have old work I (we) could see?
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thorneakavar
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Re: What is needed most?

Post by thorneakavar »

My friends (especially my facebook friends) have been getting onto me about getting a deviant art of something but I guess I could post some. Let me find the appropriate thread here, and I will add a few.
chocolatepie33
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Re: What is needed most?

Post by chocolatepie33 »

Alright, thanks.
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esequiel14
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Re: What is needed most?

Post by esequiel14 »

What PAS realy needs is a working server like sauerbraten and multiplayer game modes! textures and music are not realy that important
check out my video tutorials and sandbox coolest maps in http://www.youtube.com/user/Esequiel14
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cork279
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Re: What is needed most?

Post by cork279 »

Well, I hope my music gets accepted for Sandbox :)

Also I have around 40+ textures that I've made which could be used. They include mainly cave textures, static water textures, wood textures, and some other things :D
My latest track: Odyssey

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arcones
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Re: What is needed most?

Post by arcones »

esequiel14 wrote:What PAS realy needs is a working server like sauerbraten and multiplayer game modes! textures and music are not realy that important
I have to agree with Esequiel here. We all have contributed in some way with music/textures/models. I think scripts would also be a big help. At the moment, I'm contemplating a Shift = Speed/Stamina button, which, while held down, allows the user to run faster and jump higher. Basic things like that would help. Also, it'd allow the user to customize his or her Shift button to the speed and elevation they want. I'm doing something similar in a test map, basically using 3 pads to increase gravity, jumping, and speed. There's also a reset button which resets to whatever you were before. I may think of a more efficient way of doing this in the future though.
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thorneakavar
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Re: What is needed most?

Post by thorneakavar »

I am working on a game, been looking an engine. Its a really complicated fps. Almost every key on the keyboard is in use. movement is done with the mouse.
owenisred
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Re: What is needed most?

Post by owenisred »

Scripting tutorials are really key I think. As far as I can tell there isnt ONE tutorial on how to code weapons and health etc (I may be mistaken, but ive looked about a LOT)

In my opinion textures, models and music etc are not as important as scripting help, because there ARE tutorials out there dedicated to these things. Even a breakdown of what each .h .cpp .cfg file does and how they relate to each other would be tremendously useful, however there is no documentation.
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:

viewtopic.php?f=9&t=2704&start=0

My tutorial site - still under construction, but lots of good stuff there:

http://pasandbox.webs.com/
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