Code: Select all
newgui name [
guiimage "my_stuff/packages/base/fps/mapname.jpg"
] "headername"
using an image of a custom made map in fps mode as an example (im guessing your PlatinumArtsSandbox folder is the base directory). This will give you small image, not the size of the actual image, on the left side of the gui messege box (don't really know what to call it ^^'). the image also works as a button, that you can give a function to, kinda weird XD.
I read that there are size spesifications you can give as well as the file location but im not sure were to put that as well as how to code it. i tried <scale:128,128> puting that in a couple of places but nothing worked (128px by 128px as an example). I was wondering how the load map menu displays those large images surounded by a fancy border. If someone could please clear up how exacly you code in guiimage with all the spify things you can do with it, i would be very appreciative XD
this is my first post by the way so if something is messed up like the code box thing, Im sry XD