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walkthroughs for sandbox?
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walkthroughs for sandbox?
i have two questions:
1) can anyone direct me to a good overall tutorial for sandbox... it would very appreciated!
2) is it possible to do voice-overs with sandbox? and if so is there a good tutorial for doing that?
please and thankyou!
1) can anyone direct me to a good overall tutorial for sandbox... it would very appreciated!
2) is it possible to do voice-overs with sandbox? and if so is there a good tutorial for doing that?
please and thankyou!
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Re: walkthroughs for sandbox?
What do you mean by "voice overs"
I suggest looking on the wiki (link on sandbox homepage) they have plenty of text and video tutorials
Hope it helps
I suggest looking on the wiki (link on sandbox homepage) they have plenty of text and video tutorials
Hope it helps

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Re: walkthroughs for sandbox?
okay i'll try that, and by "voice overs" i mean... in most games there are voices that are ethir saying what the text says, or(like in legend of zelda) just grunts, yells, and that sort of thing.
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Re: walkthroughs for sandbox?
Creating your own ogg files would be easiest. I'd recommend a program called Audacity for your recording purposes. It's very handy and can export into many different file formats (.ogg being the one Sandbox mainly uses).

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Re: walkthroughs for sandbox?
okay well right now the sound bites are not somthing i need to record, it's somthing i already have on my computer, so would adacity still work for that or could i put it in mp3 format and it would still work? but more importantly how do i actually put in the voice over where i want them... like say i had a charchter that i already have scripted n what they are saying, i don't but lets say i did, and i want the sound bite to go along as they are speacking. how would i do that?
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Re: walkthroughs for sandbox?
MP3 works as well. There's a tutorial for placing them in your Sandbox, so some quick research should provide great results for you ;D
Also, it would be like placing a sound (if you've done that). If you haven't, look at the cavern map in Sandbox. Great use of sounds there.
Also, it would be like placing a sound (if you've done that). If you haven't, look at the cavern map in Sandbox. Great use of sounds there.

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Re: walkthroughs for sandbox?
okay... i know how to import songs into sandbox and i asume it wuld be the same process for the sounds i want to use for the voice overs. and i have not placed a sound before so i'll take a look at that and see if that helps me at all, if it dose not i may need some more help. but thank you very much for your help so far! 

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Re: walkthroughs for sandbox?
i checked the cavern map and, in edit made, looked at the sounds but i am still confused as to: 1: how you put it there, is it like makeing rain and stuf? do you push the ` key and type in the code? and if so would it be somthing along the lines of like: `/newent sound _(place volume here) _(place file name here) ? or somthing diffrent?
and 2: how do i make it a voice over... i am still really confused on that. is it somthing i would have to put in with the script on the character or would it go somewhere else?
and 2: how do i make it a voice over... i am still really confused on that. is it somthing i would have to put in with the script on the character or would it go somewhere else?
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Re: walkthroughs for sandbox?
it's /newent sound (index #) (radius) (listen radius)
the index number corresponds to the list of mapsounds in "yourmap"-art.cfg
.....
mapsound "q009/machine12" 255 32767 // 29
mapsound "q009/machine13" 255 32767 // 30
mapsound "q009/machine14" 255 32767 // 31
mapsound "q009/critical_core" 255 32767 // 32
just add your file location, i.e. voiceovers/ogre and the index number will be 33
mapsound "voiceovers/ogre" 255 32767 // 33
radius is the sphere that determines how far away you can hear a sound
this may not be the best way to do a voice over though, since just being near the character would start the sound,
and fade when they left, and it would loop forever!
i'd use the registersound command and use sound (index #) to play a sound.
For example, in sounds.cfg there's
add
and then when you approach the chracter you would code in [sound 10] and the voice would play.
i'd also make sure though to use movespeed 0 so the player has to stand and listen to the character instead of
being able to run around while still hearing the voiceover.
phew that took a while to write up.
if that last part was confusing i'll write up the code to demonstrate on another post
the index number corresponds to the list of mapsounds in "yourmap"-art.cfg
.....
mapsound "q009/machine12" 255 32767 // 29
mapsound "q009/machine13" 255 32767 // 30
mapsound "q009/machine14" 255 32767 // 31
mapsound "q009/critical_core" 255 32767 // 32
just add your file location, i.e. voiceovers/ogre and the index number will be 33
mapsound "voiceovers/ogre" 255 32767 // 33
radius is the sphere that determines how far away you can hear a sound
this may not be the best way to do a voice over though, since just being near the character would start the sound,
and fade when they left, and it would loop forever!
i'd use the registersound command and use sound (index #) to play a sound.
For example, in sounds.cfg there's
Code: Select all
registersound "aard/jump" // 0
registersound "aard/land"
registersound "free/tick"
registersound "free/teleport"
registersound "free/splash1"
registersound "free/splash2"
registersound "aard/grunt1" // 30
registersound "aard/grunt2"
registersound "free/rumble"
registersound "free/boing_x"
Code: Select all
registersound "voiceover/princess" (or whatevr your file is)
i'd also make sure though to use movespeed 0 so the player has to stand and listen to the character instead of
being able to run around while still hearing the voiceover.
phew that took a while to write up.
if that last part was confusing i'll write up the code to demonstrate on another post

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Re: walkthroughs for sandbox?
um...uh hu... okay... i'm really sorry but i have preaty much no idea what you just said... although it is late so mabey it will make more scince in the morning... i am fairly new to this softwear and i tried to do codeing before i found this and found it wasn't really my best skill, i am certanly not the best person with computers... i'll try to figure it out again in the morning... sorry it took so long for you to write it to... and thank you very very much for the effort 

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