Maps: Music: Models: Scripts: Other:
Visit the company website: (In progress (Expected to be released in two weeks :uber:) )
Visit the company page on ModDB: Vulcanis Entertainment
java.x.beast wrote: I got them moves like JAGger!!!
I almost never hear him talk about ANYTHING on IRC. Let alone a book.
Age of Darkness
Maps: Music: Models: Scripts: Other:
Visit the company website: (In progress (Expected to be released in two weeks :uber:) )
Visit the company page on ModDB: Vulcanis Entertainment
java.x.beast wrote: I got them moves like JAGger!!!
Tree's and Flowers~
These are lovely and very easy to use, if you want to use them in your
levels you can download them from the "Content" board where I uploaded
them for you. Have fun~
Always~
I put time in a bottle ... just saying )
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I would like to get some help with this "hero" project, I have the model made and fully animated in Milkshape (I didn't think many of you use Maya) and I would like to work with one of you that have successfully used animated character models in your games. Basically I need to get this model in a format that will work in Sandbox so it can be controlled and create a .qc file that I can re-use in order to build a workflow that is productive. Mdl formats are old and a little tricky to use, I'm suprised Sandbox doesn't use .b3d or 3ds for character models as fast as the engine is.
Anyone want to do this with me?
Always~
I put time in a bottle ... just saying )
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arcones wrote:If I could I would. I'm currently however learning my way around modelling in general and taking a look at Sculptris, so unfortunately, I can't.
There might be a couple of others who could do it (owenisred for one).
its the thought that counts Arcones , I'll post this on the support board, maybe more people will see it that way,
Always~
I put time in a bottle ... just saying )
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