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New Features

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jrodenpf
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New Features

Post by jrodenpf »

Platinum Arts Sandbox should contain the following features:
1. A Circle Grid similar to the square grid where the default number of polygons will always be the maximum that can be adjusted later on to make smaller number of polygons. This circle will depend on the current grid size which will determine the default number of polygons.
2. A Lathe, imagine you made a circle and depending on the side of the which cube you highlighted will cause the circle to rotate on an axis--that if you rotate it 360 degrees will create a sphere. If you have a cube on the other hand, you should be able to make cylinders. Again, depending on the current grid size which will determine the default number of polygons.
3. Other grid shapes like triangles, pentagons, rectangles, etc.
4. There should be more realistic waterfall.
5. There should be a built-in sprite maker or particle maker. I wish I could make smoke particles spin and maybe I could turn it into a life-like tornado.
6. There should be a way to control the behavior of water, like turning it into one with large waves.
7. One very annoying thing about the sunlight reflection is that you can see it even when your behind a large building.
8. There should be a more realistic splashing of the water.
9. Maybe the best thing for you to do is make a documentation of the source code and check against those source codes is the description of what it does plus suggestions and cautions, and maybe everybody will be able to manipulate it and contribute to the faster development of Platinum Arts Sandbox Game Maker.
10. There should be the option to turn walls or grounds into map models, so maybe you can make them move with the waves on the water depending on the setting that you make,if ever there's going to be a functionality like that.
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kddekadenz
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Re: New Features

Post by kddekadenz »

3. It's possible to import your own shapes.
4. Have you shaders enabled?
10. You can turn your whole map into a mapmodel with /writeobj.
Kelgar is an advanced RPG beeing developed in Sandbox
chocolatepie33
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Re: New Features

Post by chocolatepie33 »

jrodenpf wrote:Platinum Arts Sandbox should contain the following features:
1. A Circle Grid similar to the square grid where the default number of polygons will always be the maximum that can be adjusted later on to make smaller number of polygons. This circle will depend on the current grid size which will determine the default number of polygons.
2. A Lathe, imagine you made a circle and depending on the side of the which cube you highlighted will cause the circle to rotate on an axis--that if you rotate it 360 degrees will create a sphere. If you have a cube on the other hand, you should be able to make cylinders. Again, depending on the current grid size which will determine the default number of polygons.
3. Other grid shapes like triangles, pentagons, rectangles, etc.
4. There should be more realistic waterfall.
5. There should be a built-in sprite maker or particle maker. I wish I could make smoke particles spin and maybe I could turn it into a life-like tornado.
6. There should be a way to control the behavior of water, like turning it into one with large waves.
7. One very annoying thing about the sunlight reflection is that you can see it even when your behind a large building.
8. There should be a more realistic splashing of the water.
9. Maybe the best thing for you to do is make a documentation of the source code and check against those source codes is the description of what it does plus suggestions and cautions, and maybe everybody will be able to manipulate it and contribute to the faster development of Platinum Arts Sandbox Game Maker.
10. There should be the option to turn walls or grounds into map models, so maybe you can make them move with the waves on the water depending on the setting that you make,if ever there's going to be a functionality like that.
1, 2, 3: Shapes are possible via curves, with the exception that the shapes won't be perfect. A circle? Impossible. A very similar looking decagon? Very possible.
4. Depends on what you mean by that. Geometry wise, e.g. does it fit to rocks and such? I agree, that would be nice to have. Is it possible? I don't know. If you mean appearance wise, then check your shaders and settings.
5. That may be possible, some sort of modification of spells and particles.
6. Likely not possible without editing materials.
7. By reflection, do you mean the lens flares? I don't know about that.
8. See number 6.
9. Personally, I agree, but that sort of goes against the license. I can't find it now, but I remember on Quadropolis or at the Cube forums that there was something along the lines of "You may mess with and use the source code as long as you follow the rules, blah blah blah, but we do not need to provide assistance, help, explanations or any other form of aid in understanding and using the source code." Or something like that. Anybody care to find and post the correct stuff?
10. Again, /writeobj. From there, import to Blender or other 3D modelling program. Also see number 6.
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kddekadenz
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Re: New Features

Post by kddekadenz »

8. You can edit the texture of the splash. It's in packages/particles
Kelgar is an advanced RPG beeing developed in Sandbox
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