I'm planning on releasing a pre-compo version of Kelgar on the 10th of January, so I need responses immediately!
1. How can I change the version-number in the bottom left of the main-menu? - solved
2. How can I show waypoints? /showwaypoints 1 from Sauerbraten doesn't work for me.
3. What I need to to add a walk and dying animation to a critter?
Thank you in advance for replying.
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Some questions
- kddekadenz
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Some questions
Last edited by kddekadenz on January 8th, 2012, 1:04 pm, edited 1 time in total.
Kelgar is an advanced RPG beeing developed in Sandbox
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Re: Some questions
1. I'm not sure actually.
3. You would need to animate it if it is not animated already.
3. You would need to animate it if it is not animated already.

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- kddekadenz
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Re: Some questions
It has a walk animation (I used the uh model), but no dying. But it doesn't play on movement.
Kelgar is an advanced RPG beeing developed in Sandbox
- jSoftApps
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Re: Some questions
1 ) That can be changed in the main.cpp file in sandbox's source code. The vcpp binaries don't work (*cough*Hirato*cough*) so I recommend code::blocks for compiling
2 ) That's a Hirato Question
3 ) Are you sure your configuring it right?
2 ) That's a Hirato Question
3 ) Are you sure your configuring it right?
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- kddekadenz
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Re: Some questions
3. Here is the cfg of the model:
And here the script for the critter:
Code: Select all
md5dir "uh/anim/man"
md5anim "forward" "walk2.md5anim" 30 1
md5anim "idle" "idle.md5anim" 30 -1
md5anim "backward" "back.md5anim" 30 1
md5anim "left" "strafeleft.md5anim" 30 1
md5anim "right" "straferight.md5anim" 30 1
md5anim "jump" "jump.md5anim" 50
// md5anim "run" "run.md5anim" 30 1
// md5anim "hold1" "hold1.md5anim" 30 -1
// md5anim "greet" "greet.md5anim" 30 -1
// md5anim "dance1" "dance1.md5anim" 30 -1
// md5anim "lookleft" "lookleft.md5anim" 30 -1
// md5anim "lookright" "lookright.md5anim" 30 -1
// md5anim "sit" "sit.md5anim" 20 -1
md5animpart Spine1
md5anim "forward" "walk2.md5anim" 30 -1
md5anim "idle" "idle.md5anim" 30 -1
md5anim "backward" "back.md5anim" 30 -1
md5anim "left" "strafeleft.md5anim" 30 -1
md5anim "right" "straferight.md5anim" 30 -1
md5anim "jump" "jump.md5anim" 50 -1
// md5anim "run" "run.md5anim" 30 -1
// md5anim "hold1" "hold1.md5anim" 30 1
// md5anim "greet" "greet.md5anim" 30 1
// md5anim "dance1" "dance1.md5anim" 30 1
// md5anim "lookleft" "lookleft.md5anim" 30 1
// md5anim "lookright" "lookright.md5anim" 30 1
// md5anim "sit" "sit.md5anim" 20 -1
Code: Select all
// Go to player and attack with dagger
r_script_signal interact [
if (r_matchref player actor) [
if (= (r_get_state self) $CS_DEAD) [
r_signal "loot" actor self 0
] [
r_chat self 0
]
]
]
r_script_signal spawn [
r_additem self 9 1
r_equip self 9 0
// r_action_wander self 0 96 0
]
r_script_signal loot [
echo "Nothing to loot"
]
r_script_signal update [
if (r_cansee self player) [
r_action_clear self
r_action_attack self player
]
]
r_script_signal hit [
if (= (r_get_state self) $CS_ALIVE) [
r_action_clear self
r_action_attack self actor
]
]
r_script_signal collide [
if (!= (r_get_faction self) (r_get_faction actor)) [
r_action_clear self
r_action_attack self actor
]
]
Kelgar is an advanced RPG beeing developed in Sandbox