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If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Moonvalley - RPG
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- Support Team
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Re: Moonvalley - RPG
Now THAT would be funny!
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
- Leo_V117
- Support Team
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- Name: Leo
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Re: Moonvalley - RPG
Indeed it would be...chocolatepie33 wrote:Now THAT would be funny!
@wildflower: Should put in the description:
You: "Well, ever heard of Leo?"
NPC: "No, Who is he?"
You: "Leo is the guy who adds random features that make sense..."
NPC: "What has this got to do with Windows?"
You: "Well, Leo suggested they be made differently..."
NPC: -looking at you funny- "You're crazy!"
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- wildflower
- Member
- Posts: 76
- Joined: August 11th, 2011, 5:10 am
- Name: Sandie
Re: Moonvalley - RPG
Leo_V117 wrote:Indeed it would be...chocolatepie33 wrote:Now THAT would be funny!
@wildflower: Should put in the description:
You: "Well, ever heard of Leo?"
NPC: "No, Who is he?"
You: "Leo is the guy who adds random features that make sense..."
NPC: "What has this got to do with Windows?"
You: "Well, Leo suggested they be made differently..."
NPC: -looking at you funny- "You're crazy!"
Actually there's a perfectly logic explanation why the windows look like they do in the city of Moonvalley, it's all explained in the alpha3-release of Moonvalley, coming soon to a ModDB near you
A work in progress : http://www.moddb.com/mods/moonvalley
- wildflower
- Member
- Posts: 76
- Joined: August 11th, 2011, 5:10 am
- Name: Sandie
Re: Moonvalley - RPG
I have uploaded alpha3 to moddb : http://www.moddb.com/downloads/moonvalley-alpha3
Updated:
main quest
new side-quests
Random loot
Todo:
Health/mana-potions
Character animations/diversity
Cutscenes
More sidequests?
?
I hit a roadblock creating consumable potions for the game, so I will put this project on hold for a while.
For now, the game is playable, but still need a lot of work.
When I have potions and weapons ready I'll release a final Alpha.
I you have any ideas on how to implement healthpotions or how to include the original cube2 weapons in PlatinumArts Sandbox, I would love to hear from you.
Updated:
main quest
new side-quests
Random loot
Todo:
Health/mana-potions
Character animations/diversity
Cutscenes
More sidequests?
?
I hit a roadblock creating consumable potions for the game, so I will put this project on hold for a while.
For now, the game is playable, but still need a lot of work.
When I have potions and weapons ready I'll release a final Alpha.
I you have any ideas on how to implement healthpotions or how to include the original cube2 weapons in PlatinumArts Sandbox, I would love to hear from you.
A work in progress : http://www.moddb.com/mods/moonvalley
Re: Moonvalley - RPG
I thought I was pretty clear how you could do the health potions - at least until I do consumables properly
viewtopic.php?t=3495&p=30989#p30894
I'll post some feedback later, still need to download it first
viewtopic.php?t=3495&p=30989#p30894
I'll post some feedback later, still need to download it first
This is not a url, clicking it is pointless
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- Name: Omar
Re: Moonvalley - RPG
IT WON'T WORK!!! DON'T TRUST GAME FRONT ANYMORE!!!
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- Support Team
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Re: Moonvalley - RPG
what are you talking about? I know what Game Front is, but seriously, what was your purpose in posting?
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
- kddekadenz
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- Name: kdd
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Re: Moonvalley - RPG
If you mean the download link, it does work for meICD-DIMENSION-1 wrote:IT WON'T WORK!!! DON'T TRUST GAME FRONT ANYMORE!!!
@wildflower: You shouldn't use tar.gz for crossplatform stuff, because most Windows users are not able to open it. Use zip instead.
Kelgar is an advanced RPG beeing developed in Sandbox