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what to do when starting an rpg?
what to do when starting an rpg?
Ok, so far I have made a map, added the first two npc's (2 ogres from mapmodel).
I have made a .cfg file and named it 'ogrequest' thats what my games called. Where do I save it?
Also can I just start making an rpg as soon as I download the program because somewhere else i read that i need to move files around? I didnt understand this?
I also read something about a critter? what is this and is it important when i want to make npc's with quests?
Also is there a third person for prg mode, where your a robot monkey, because no matter how many times i press '9' it doesnt work?
As you can tell I am very new to this so sorry.
I have made a .cfg file and named it 'ogrequest' thats what my games called. Where do I save it?
Also can I just start making an rpg as soon as I download the program because somewhere else i read that i need to move files around? I didnt understand this?
I also read something about a critter? what is this and is it important when i want to make npc's with quests?
Also is there a third person for prg mode, where your a robot monkey, because no matter how many times i press '9' it doesnt work?
As you can tell I am very new to this so sorry.
- Tony
- Member
- Posts: 113
- Joined: November 13th, 2011, 5:04 am
- Name: Tony
- Location: Cincinnati, Ohio, USA
Re: what to do when starting an rpg?
Start at this tutorial, it will answer most beginner questions:
http://www.sandboxgamemaker.com/wiki/in ... G_tutorial
http://www.sandboxgamemaker.com/wiki/in ... G_tutorial
Rockin' the Web for All the Right Reasons
Mind Reading MasteredCanonize Juan Valdez and his Burro
Re: what to do when starting an rpg?
Ok Well I did all it said and ended up with a critter ogre thing, But when I press 'E' The ogre sais something like 'do you want apples or i dont know, it seems like the scripts that its preprogramed with, this is asuming critters are preprogramed with differant scripts, however i followed the tutorial so shouldnt the ogre say what i made him say in this part?
Data/rpg/games/Ogre Quest/scripts/8.cfg
include scripts/1 //includes the default NPC script
r_script_say "Hello, how are you doing" [ // 0 - it's good practice to number your entries
r_response "I'm well, yourself?" 1 //goes to dialogue #1
r_response "Goodbye" -1 //closes the dialogue
]
r_script_say "I'm glad to hear it" [ // 1
r_response "Goodbye" -1
]
Data/rpg/games/Ogre Quest/scripts/8.cfg
include scripts/1 //includes the default NPC script
r_script_say "Hello, how are you doing" [ // 0 - it's good practice to number your entries
r_response "I'm well, yourself?" 1 //goes to dialogue #1
r_response "Goodbye" -1 //closes the dialogue
]
r_script_say "I'm glad to hear it" [ // 1
r_response "Goodbye" -1
]
-
- Support Team
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- IRC Username: CP
Re: what to do when starting an rpg?
I'm not an RPG coding expert, but I think you might be editing the wrong file... I'm probably wrong on that, however.
Also, please use the button for code, as that preserves formatting and allows for a lot of lines to be compacted easily.
Also, please use the
Code: Select all
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
- Sircameron
- Member
- Posts: 62
- Joined: March 6th, 2012, 9:13 pm
- Name: Cameron
- Location: Indiana
Re: what to do when starting an rpg?
Looks like you need to go into your critter's .cfg file and change the number for the
# = the number for the script (in the scripts folder) that you want it to use.. In your case "8"
Code: Select all
r_char_script #
Re: what to do when starting an rpg?
are you sure you're starting "Ogre Quest" via either the menu or...?
As stated in that tutorial, the directory and the cfg need to have the same names, ie "data/rpg/games/Ogre Quest/" and "data/rpg/games/Ogre Quest.cfg"
Code: Select all
newgame "Ogre Quest"
This is not a url, clicking it is pointless
Re: what to do when starting an rpg?
Thanks for the advise.
This is what is in my data/rpg/games/Ogre Quest/critters/0.cfg
This is in data/rpg/games/Ogre Quest/scripts/8.cfg
This is in data/rpg/games/Ogre Quest.cfg
I can not see what is wrong? But I am new to rpg scripting.
Open rpg from platinumartsandbox.2.7.1
Load map
My maps
rpg/Ogre Quest
I think this is right?
This is what is in my data/rpg/games/Ogre Quest/critters/0.cfg
Code: Select all
r_char_name "Bob"
r_char_mdl "ogre"
r_char_script 8
Code: Select all
r_script_say "Hello, how are you doing" [ // 0 - it's good practice to number your entries
r_response "I'm well, yourself?" 1 //goes to dialogue #1
r_response "Goodbye" -1 //closes the dialogue
]
r_script_say "I'm glad to hear it" [ // 1
r_response "Goodbye" -1
]
Code: Select all
r_preparemap Ogre Quest 0
firstmap Ogre Quest
gameversion 1
compatversion 1
exec data/rpg/hud_standard.cfg
This is exactly how I open up my game:are you sure you're starting "Ogre Quest" via either the menu or...?
Open rpg from platinumartsandbox.2.7.1
Load map
My maps
rpg/Ogre Quest
I think this is right?
Re: what to do when starting an rpg?
So your map is named "Ogre Quest" too? in that case, make sure to put it in quotes
This is not a url, clicking it is pointless
Re: what to do when starting an rpg?
Eerm sorry if i sound stupid but, put what in quotes?
- kddekadenz
- Member
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- Joined: July 17th, 2011, 11:02 am
- Name: kdd
- Contact:
Re: what to do when starting an rpg?
"Ogre Quest"
Kelgar is an advanced RPG beeing developed in Sandbox