I saw the vid on youtube and thought I'd like to give my opinion as well as to give other people the option to do so (and maybe watch the vid if they haven't yet)
http://youtu.be/0CdguXxs3to
(I somehow can't get [youtube][/youtube] to work?)
- I think the sun in the skybox kind of ruins it here, you could use another skybox, but for an example I think you should've changed it
- The sun needs sunflares to make it look better
- What about a different skybox at night instead of just pitch black darkness?
- There should be a moving sun (or sun flare) and a moving moon to enhance the feeling of a day and night circle
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Thoughts about the added day and night cycle (+ link)
- Runescapedj
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- Name: Michiel
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Re: Thoughts about the added day and night cycle (+ link)
The art we have sports the sun and clouds baked into the skybox itself; we can't help that.- I think the sun in the skybox kind of ruins it here, you could use another skybox, but for an example I think you should've changed it
- What about a different skybox at night instead of just pitch black darkness?
We do not have any skyboxes suited towards a night sky either.
There's the moon cloudbox and the script does sport suitable illumination for when there's a moon.
Could be done easily enough I think.- The sun needs sunflares to make it look better
- There should be a moving sun (or sun flare) and a moving moon to enhance the feeling of a day and night circle
But let's get some skyboxes that would work with it first.
This is not a url, clicking it is pointless
- Runescapedj
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- Name: Michiel
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- Location: Deventer, the Netherlands
Re: Thoughts about the added day and night cycle (+ link)
I thought there were some from like the island map, but I guess they were under a non-free license =(Hirato wrote:We do not have any skyboxes suited towards a night sky either.
Yeah...Hirato wrote:Could be done easily enough I think.
But let's get some skyboxes that would work with it first.
- kddekadenz
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- Name: kdd
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Re: Thoughts about the added day and night cycle (+ link)
I commented on the video using my tablet, but it somehow doesn't show the comment on my computer 
Nevermind great job merging Tesseract with PAS. This will allow us to have actions of NPC depending on daytime or even quests, where a shadow points to a place during a specific time
EDIT:
you need to use the long link: http://www.youtube.com/watch?v=0CdguXxs3to

Nevermind great job merging Tesseract with PAS. This will allow us to have actions of NPC depending on daytime or even quests, where a shadow points to a place during a specific time

EDIT:
you need to use the long link: http://www.youtube.com/watch?v=0CdguXxs3to
Kelgar is an advanced RPG beeing developed in Sandbox
Re: Thoughts about the added day and night cycle (+ link)
I want to know how I could implement this in my own game. I don't know where to start, but I'd like to know how.
- kddekadenz
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- Name: kdd
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Re: Thoughts about the added day and night cycle (+ link)
I would suggest to wait for the next release, which will feature ,besides the day and night cycles, improved shaders merged from Tesseract.
You can try to compile the current SVN yourself, if you don't want to wait (check the wiki).
You can try to compile the current SVN yourself, if you don't want to wait (check the wiki).
Kelgar is an advanced RPG beeing developed in Sandbox