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The Land of Terak

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Venima
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Re: The Land of Terak

Post by Venima »

love the map so far. When you want some cfg coding I'll come up with some stuff for you.

Bear in mind I can make almost anything happen so just ask away and I'll tell you if it's possible.
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arcones
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Re: The Land of Terak

Post by arcones »

Thanks Venima!

The Making an RPG Character with responses topic doesn't tell you which level trigger to use (or where to put it in the cfg.). Could you help me?
Thanks,

Arc :geek:

EDIT: So to add some more things to my inventory, I would have to add that to the on start, correct? (apple being the item I added)

Code: Select all

    "on_start" = [
       money = 0
       pie = 0
       sword = 0
       treasure = 0
       apple = 0
       ]

Code: Select all

"level_trigger_1" = [ apple= ( + $apple 1 )
             echo "You picked up 1 apple!"
             ]

Code: Select all

newgui Inventory [
guibutton "Back" "cleargui 1"
guibar
guitext ( format "You have %1 moneys in your wallet." $money )
guitext ( format "You have %1 pies.  Yum." $pie )
guitext ( format "You have %1 swords.  Not that you can use them..." $sword )
guitext ( format "You have %1 treasures.  Lucky you!" $treasure )
guitext ( format "You have %1 apple(s). An apple a day keeps the doctor away!" $apple )
]
That just for picking up an apple. But let's say that I wanted everything I picked up to be automatically added to the inventory without having to add it to the "on_start", could that be done?

Thanks again!
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GR1M
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Re: The Land of Terak

Post by GR1M »

OK Venima, here's a test. A long time ago i wanted a script that would allow my character to be timed when swimming in water after a certain amount of time the player would die?. My ideal was making a map with a "Water Tunnel" and the character had x amount of time to reach the other end.
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Leo_V117
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Re: The Land of Terak

Post by Leo_V117 »

make x amount of time 1 minute.
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Re: The Land of Terak

Post by GR1M »

Sure, why not.
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Re: The Land of Terak

Post by Leo_V117 »

I wanted one too. But this time its so that if the player fell from a high point. they would die instantly when they hit the ground, so lets say. they hit a trigger at the side of a cliff and then fall. After about 2 seconds of falling has passed and they hit the ground, it kills them. but if only one second passes they survive.
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GR1M
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Re: The Land of Terak

Post by GR1M »

It would be tricky making that one.
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Leo_V117
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Re: The Land of Terak

Post by Leo_V117 »

Hey, Its venima were talking about. He can do anything.
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Re: The Land of Terak

Post by arcones »

Yes he can. And once again you guys are hijacking my thread!!!! :evil:

But np! :D :D
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Re: The Land of Terak

Post by arcones »

screenshot_97270.png
When I added lightmaps to the map, you couldn't see the gates because it was so dark! So I added some green werelights to the map hanging slightly before the gate and now you can see it pretty well! :)

I've created a hidden tunnel (well, come to think of it... I've added two :P ) that has load's of coins! (But you'll have to find out where I hid the tunnel) :D

Arc
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