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Sandbox Apps Ideas

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Captain_Ahab
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Re: Sandbox Apps Ideas

Post by Captain_Ahab »

I have an idea for a script....

an extrude function for editing.
select an area
when 'extrude' is used, it copies the selected area, then automatically pastes it along .with each time the scrollwheel is turned
it should make the creation of tubes and columns and stuff easier than repetitively copy/pasting because it does that for you.
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arcones
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Re: Sandbox Apps Ideas

Post by arcones »

Not a bad idea, most of the work I did for Dark Tunnels was copying and pasting, and that was easier... but this would make it faster! :)
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Leo_V117
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Re: Sandbox Apps Ideas

Post by Leo_V117 »

Ever used the "Cube-paste" feature?
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GR1M
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Re: Sandbox Apps Ideas

Post by GR1M »

What do you mean "Cube-paste" feature?
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Venima
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Re: Sandbox Apps Ideas

Post by Venima »

you mean like selecting a box around some stuff, pressing "n" if you want the entities as well, pressing "c" then selecting a single block somewhere else and pressing "v"?
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Re: Sandbox Apps Ideas

Post by Leo_V117 »

select the object you want to copy, circle around it and right click on every side, then go to the top and right click press C, then right click and drag to where you want to place the opject, then press v. Cube Pasting
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Venima
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Re: Sandbox Apps Ideas

Post by Venima »

well what I suggested was what I used for my Adventure map.
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Re: Sandbox Apps Ideas

Post by Captain_Ahab »

if you change your grid size before pasting, you can change the roughly scale the cubes you cut, but only by doubling of halving the size with each step of grid size change. That trick doesn't change mapmodels though, but I don't care because I almost never place mapmodels until the geometry is finished ( except for lighting tests ).

Its a good idea to make an area off to one side on your map while making it to store often used shapes and geometry objects ( like the fire escapes and water tanks on my city map. ). That way, they are always handy and you'll only need to make them once, no matter how many times you end up using them. Then once the map is done, get rid of them before a recalc and re-light.

maybe I'll make an extrude script myself.
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Re: Sandbox Apps Ideas

Post by Leo_V117 »

Whilst i was playing around on Assault CUbe, i had an idea when i looked up at the radar. Why not create a radar for sandbox? I know the creators are working on one but i cant wait for it, and i wanted to code my own. Im gonna take a look at the radar code for C2: Sauerbraten and log every acheivement as I go along. Im also gonna create an Acheivements module for Sandbox. With help from venima and the rest of the Regen Team.
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Re: Sandbox Apps Ideas

Post by Leo_V117 »

Okay... Scratch that. If youre in RPG Mode type /testminimap 1 to get a radar.

What do most games have when you can never manage to complete a level? Lets say... Youre low on health but theres no health packs about... What do you do? You cheat. Thats what you do. Most cheat systems use button combos to get health/armor/weapons/ammo/vehicles. I was thinking that, i should create a cheat system that was: A) Easy to install B) Easy to use C) Easy to create your own codes and D) Helpful during gameplay.

Using the cheat as a command starting with "/cheat<code,text, or number>" would add realism to the game. You should make the cheats difficult to find and set up a website with them on about 2 weeks after release.

Creating your own cheats would be easy. Heres the plan:
  • 1) A folder in the PAS2.5 folder called "Cheats"
    2) Also having an "autoexec.cfg" File in the root PAS2.5 folder
    3) "Cheats" folder contains 5 Files and one folder:
    • i: "cheatsexec.cfg" this is just the file that contains the executer codes for each file.
      ii: "cheatcommands.cfg" This contains the commands list for existing cheats.
      iii: "cheathelp.cfg" Instructions on how to create your own cheats.
      iv: "cheatsystem.cfg" the cheat activation code that is run each time a cheat is activated.
      v: "cheatcodes.cfg" this is the file that contains the cheats.
      vi: "cheatmods" Folder containing only mods for the cheat engine.
    4: Multiplatform Support making the creation of cheats easy to understand.
First release will be Beta Module. But who cares? Its gonna be modded. If any of you want to help then youre welcome to.

Thanks
- Leo
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