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If you have any questions please e-mail me through the Platinum Arts website.
Easy CFG Editor (for maps)
Re: CFG Easy Text Editor (for maps)
Yep, that definitely works. Just be sure to have the "Decline" button present, and if it is clicked it should immediately shut down the program and not make any file-writes/changes/further dialog boxes/etc.
うるさいうるさいうるさい!
github: https://github.com/damianb/
github: https://github.com/damianb/
- Leo_V117
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Re: CFG Easy Text Editor (for maps)
One problem i noticed that i find annoying. I prefer to separate all my code functions with tabs, not spaces. Secondly, the function "cleargui" is unknown, set it as known as its important for menus for maps or not. and as for quotes at either side of the guibutton, Its preferred that they are enclosed in [] brackets.
Like this:
Like this:
Code: Select all
level_trigger_12 = [showgui curiosity]
newgui curiosity [
guitext "Oh, What next in the parade of constant interuptions?"
guibutton "Continue..." [cleargui]
]
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Re: CFG Easy Text Editor (for maps)
Code: Select all
guibutton "Action" cleargui
guibutton "Action" "cleargui"
guibutton "Action" [cleargui]
in the examples below, the first line functions very differently to the other two (the 1 is interpreted as an icon)
Code: Select all
guibutton "Action" cleargui 1
guibutton "Action" "cleargui 1"
guibutton "Action" [cleargui 1]
This is not a url, clicking it is pointless
- Leo_V117
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Re: CFG Easy Text Editor (for maps)
So whats the "Close" icons number?
Venima, Take note of these.
As I prefer to keep them in [] brackets, it seemsto be loads neater and less likely to go messed up, you may be the best person to answer this hirato, But, Where do I find the config files for the main menu and Am I allowed to clear it and re-build the engines folders as long as I connect the files together? I need a better menu for R17 and i may create a tool that helps people to create their own menus.
Venima, Take note of these.
As I prefer to keep them in [] brackets, it seemsto be loads neater and less likely to go messed up, you may be the best person to answer this hirato, But, Where do I find the config files for the main menu and Am I allowed to clear it and re-build the engines folders as long as I connect the files together? I need a better menu for R17 and i may create a tool that helps people to create their own menus.
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- Venima
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Re: CFG Easy Text Editor (for maps)
and what does this icon you mentioned do?Hirato wrote: in the examples below, the first line functions very differently to the other two (the 1 is interpreted as an icon)
Code: Select all
guibutton "Action" cleargui 1 guibutton "Action" "cleargui 1" guibutton "Action" [cleargui 1]
Yeah, I'm slowly learning the language myself as I'm making this program. It'll go through some major turns when I learn new things. Version 1.0.5 will have some real major changes (to every single command), although 1.0.4 is already quite a lot more advanced than 1.0.3, absolutely loads of bugs fixed, which is why it's taken so long without a release.
Tombstone's Tournament round 2 has begun! Tombstone's Posting Tournament
Try out my: CFG Easy Text Editor (Note: still in beta)
-----Venima


Try out my: CFG Easy Text Editor (Note: still in beta)
-----Venima


- Leo_V117
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- Venima
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- Joined: February 17th, 2010, 4:56 am
- Name: Tombstone
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- Location: Somewhere in the eternal planes between the living and the dead
Re: CFG Easy Text Editor (for maps)
Version 1.0.4 is now released!
I have noted your requests, and my program will be able to handle everything the game can handle, wait for 1.0.5 cos I'm making massive changes to my code.
I have noted your requests, and my program will be able to handle everything the game can handle, wait for 1.0.5 cos I'm making massive changes to my code.
Tombstone's Tournament round 2 has begun! Tombstone's Posting Tournament
Try out my: CFG Easy Text Editor (Note: still in beta)
-----Venima


Try out my: CFG Easy Text Editor (Note: still in beta)
-----Venima


- Leo_V117
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Re: CFG Easy Text Editor (for maps)
Dude, Youre Crazy man.... Nice work. Youre hired for Project: Regen
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Re: CFG Easy Text Editor (for maps)
just to list a few more quirks of the engine
the result of that would be two guitext items, the first reading "This is some text", the second of course "This is some more text"
""'s also have some additional things they can interprety
for example
that should sufficiently demonstrate the different text parameters
it's worth mentioning they don't work on their own, inside (), inside [] or inside {} even - they must be inside ""
Code: Select all
newgui test [
guitext "This is some text
guitext "This is some more text"
]
""'s also have some additional things they can interprety
for example
Code: Select all
newgui test [
guitext "^fs^f3I'm in red!^fr^nand I'm on a new line!"
guistrut 1
guitext "I'm indented indented"
guitext "^"and I'm quoted^""
]
it's worth mentioning they don't work on their own, inside (), inside [] or inside {} even - they must be inside ""
This is not a url, clicking it is pointless
- Leo_V117
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Re: CFG Easy Text Editor (for maps)
Aww... That sucks. Oh well, Back to the drawing board
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